Hey all, I've wanted to get into tabletop gaming for some time now but all my friends have "Like-DnD?-Isn't-That-Nerdy?" syndrome. I managed to get some people online to play but they're not online a lot at all.
So I thought some of you might want to try Twilight 2000 with me. I've already read all the books and gone through practice runs, so I know how it works. Simply put, Twilight 2000 is like S.T.A.L.K.E.R. mixed with Jagged Alliance. It can however have Haven and Hearth like features. You can do just about anything in this game, no limits. I have some players rebuilding a small town in Poland, some players returned home to New York and are in a gang there now, and another team has hooked up with a US armored division and is on the assault in easter poland. I can't describe this game very well I think, so here's the wiki article.
Twilight 2000 is a role-playing game set in the aftermath of World War III (the "Twilight War"). The premise is that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war, followed by a (limited) nuclear war with all its consequences. Characters in the game are survivors of the war.
The adventures in Twilight 2000 typically involve a military unit which was stranded in Central Europe after the nuclear war and places emphasis on attempting to realistically depict military and social systems after a nuclear war.
The manufacturer of the game, Game Designers' Workshop (GDW), which is now owned by Tantalus, extended the timeline of Twilight 2000 to create the background history for the science fiction game 2300 AD; by doing so the rather depressing post-nuclear environment of Twilight 2000 is mitigated by the outcome in which the Earth rebuilds itself and begins to colonize space.
Twilight 2000's success as a game can be attributed in part to its manner of presenting a military background and setting, without hemming the players into a military's command structure. The civilian governments of most countries in the game have been shattered (France and Belgium quit NATO and thus largely escaped war damage,) with the US government splitting into the civilian and military governments, as has the military chain of command, supply lines, etc. The various military forces are presented as being much weaker than their stated sizes, occupying civilian territories and relying on civilians for food and small-scale manufacturing, and recruiting from civilian populations to some extent. This all means that the players can feel they are part of a military of some sort, without their characters being forced to submit to higher military authority. Players generally can choose whether they want their characters to try and continue the war, get back home (wherever that may be), be a part of one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Anyone want to play? It'll be over MSN.
I should also note, I can modify this game to take place anywhere at anytime. I have a request for Mercenaries in Iraq.