After sunset, 15th Moonstone, 437
It had been months since I last carved words in my journal, but it feels far longer than that. It seems easier for me to find time to carve my thoughts in winter and spring in any case. My firstborn has grown into a beautiful child who loves talking to her mother and I, and Speakshoot still proudly carries our second daughter. Our caverns have been filled with laughter and friendship, each new month bringing at least one new marriage and a birth or two.
A few new artifacts have been made, one a tastefully modest braies named Clutchglow and a second proclaimed as The Meanness of Colors, a strawberry-red loincloth decorated with the green tourmaline image of our female King's face stretched into a very immodest expression. It's maker claims he was possessed, but none of us believe that when we look at the quality of his recent clothing. Our caverns also now display Watchfulscale, a black pewter boot decorated with waterfalls and the taut, trapped visage of Niya Notchplagues, the dark elf who had bound poor lost Hamedwelled's severed beard to its belt before we slew it and its companion raiders. Sadly Watchfulscale's creator really was possessed while she worked.
All summer long we faced sporadic attacks from goblins, mostly in scattered ones, twos, and small groups. The human templars returned to trade on the 12th of Hematite and the closer human group arrived on the 15th. A band of goblin archers followed the second caravan into their protected tunnel, but were sealed out before more than a couple of arrows could be exchanged over the rising drawbridge, and the humans were not significantly injured.
The templar group again arrived without a wagon, though this time they offered no explanation, and their goods this trip were far less valuable than their first visit. They did bring a lot of wood which we had great need of, but also an anvil which we didn't need and only a few sides of meat, essentially nothing else. They also refused to speak more than was needed to trade, and I saw one of their guards was keeping his crossbow aimed at a merchant throughout their visit. Whatever their story was, they left without explaining it.
The other human caravan was worth more of Speakshoot's attention. They brought many logs and quite a few of the metals we asked for, as well as a wide selection of fruits and vegetables.
During one of the goblin raids Threeclasped, one of our leatherworkers, was hauling a new cage to replace a trapped goblin's prison when he encountered a free goblin skulking within the labyrinth. He shouted to warn us and prepared to fight, but the goblin was very swift and threw him into the wall head first, indenting a wide section of his forehead just behind his left brow. Threeclasped recovered in time to break each of the goblin's limbs in turn and then slay it, all before Rimmington could reach the fight. Threeclasped is proud as a diamond as he sits in his bed telling stories of the fight, and we can all tell his head is still broken for all that his wits don't seem addled. He's well enough to tend to himself and work when needed, which makes it difficult to keep him in bed and drinking the water that he needs to heal - he insists he's well enough for spirits and will happily walk to a barrel and show it if challenged.
As the seasons turned to fall the number of goblins attacking increased, with several dark elf squads attempting assaults as well. The liaison and our homeland's caravan arrived while we were facing small raids day and night, and this time Fountainveiled did not approach from the river, but from the middle of the northern hills. Rimmington immediately organized our fastest dwarves to attempt to reach him and escort him safely to the cavern. Our liaison was protected from worse injury, but our labyrinth and caverns were thrown into considerable chaos with goblins and elves being discovered almost around every corner by workers and recruits. Some were not discovered until they were inside our cavern itself but nothing appears to have been stolen.
No dwarven lives were lost during those fights, though two dwarves were badly injured. One is the daughter of 100killer9ia and Flashgilt. 100killer9ia is one of our fastest dwarves, and she didn't hesitate when Rimmington called for swift dwarves to save our liaison, though she cradled Baldmirror under her beard. The baby's right arm was mangled by a maceblow, almost everything below the elbow crushed, though 100killer9ia slew the two goblins she and her daughter faced. The child looks like she will survive, and we hope the arm will heal as she grows.
One peasant, Pageanguished, was also severely wounded. The right side of his ribs were smashed and the bone in his lower calf snapped, cutting through the skin. We expect him to need several years to heal. His wife is surprisingly calm about his injury, though they have been married since spring and their time of celebration long over.
Our cavern now boasts 19 families with 13 young children between them, only two of which are old enough to talk and all of whom have been born here. Spottedplanks remains our mayor and highly annoying, calling frequently for work to be done in platinum and regularly ordering someone beaten for failing to satisfy him. Bodicevices, our Captain of the Guard, seems amused by his orders and has been gentle in administering his duties.
The cavern continues to re-elect Spottingpaged as mayor, and most dwarves feel that life under him is amusing and pleasant despite the frequent beatings, the injuries, and the death of Hamedwelled. Otto continues to campaign for our cavern to be redesigned for beauty and glory, and he has begun to suggest that we are worthy of being named The Mountainhome if we would only do so. He's fast with his fists, so I don't bother trying to remind him we're not here for any such reason, and that our King who sent us here, at great cost to herself, would never come here. That was not what Kodor commanded, though we seem to have lost our way and be settling more and more completely here. I trust Kodor will return to us in time, if he is not already here and guiding us, and direct us to achieve his will. I can only believe that he has not chosen our fate to fail him.
Vesselbusts is starting to fuss and Speakshoot is sleeping, so I shall stop carving now and comfort my youngest. But I am worried as well that so often when I worry about following Kodor's will, I become distracted or something seems to happen that I must immediately tend. Is it possible that Kodor wants
(The carved words end abruptly upon the page)