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Author Topic: Ice Casting & cave ins  (Read 783 times)

Shrike

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Ice Casting & cave ins
« on: February 16, 2010, 01:29:44 pm »

After the 'Icicle drop defense' thread, I started to wonder.

What if, on a freezing map, you ramp-carved the outline of your fort underground, filled it with water, then collapsed the surface?

Would the falling ground crush the water under it, resulting in a lower level of ice than intended?

Once exposed, the entire vertical profile of the water column should freeze. Then, you could ramp-carve out additional sections and, level by level, expand or contract as you moved down the Z-levels, and even increase the height of exposed structures by going in from underneath and filling with water and channeling out the stone floor layer that keeps it from being 'inside'.

However: would rooms in ice be warm enough for dwarves?


I'm thinking I'll need a freezig map with an underground river and magma pipe for this.


Another amusing idea: build a huge array of staircases and hatches over the ice , link them up to a few levers with specific patterns, and try to use magma to carve and create obsidian rooms in ice...
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Odd!x

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Re: Ice Casting & cave ins
« Reply #1 on: February 16, 2010, 03:23:56 pm »

your architectural genius leaves me in awe and horny
I have no idea if it will work, but I sure as hell hope it does.
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