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Author Topic: Adamantine in Mayday graphics?  (Read 659 times)

Luxor

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Adamantine in Mayday graphics?
« on: February 08, 2010, 01:21:20 pm »

Hi there.

Since the question regards a mod, MAYDAY's graphic tileset for DF, i thought asking here was the best way to go.

How can i recognize on the embark screen all the things that i "unlocked" in the init?

I know that the red square is pipe, blue is obviously river... but adamantine, for instance? chasms? bottomless pits? what else is there to recognize?

Because the wiki only gives you the ascii thingies and i dont really understand how to figure it out in the files :)

Thanks for helping!

(pictures always welcome :O)
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smjjames

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Re: Adamantine in Mayday graphics?
« Reply #1 on: February 08, 2010, 01:25:10 pm »

HFS is the bright blue cluster of circles, the dark red tile is a magma pipe, light red is a magma pool, dark blue 'liquid' symbol is UG rivers, light blue is UG pool, #'s are the chasms, and the bowl symbol is the pit.
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Luxor

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Re: Adamantine in Mayday graphics?
« Reply #2 on: February 08, 2010, 03:00:30 pm »

what about adamantine?
the one that in the ASCII should be a light blue £?
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sunshaker

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Re: Adamantine in Mayday graphics?
« Reply #3 on: February 08, 2010, 03:44:20 pm »

HFS = adamantine.
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