Check out
this news story from Politico about CIA operatives moonlighting for corporations to make more money. Obviously this feature needs to be added to the game somehow, by having the game have some sort of alliance between the CIA and the corporations. The 2 organizations could care about some of each others' issues, there would be CIA agents at corporate headquarters and corporate managers and CEOs at CIA headquarters, and there would also be news stories you could uncover for the Liberal Guardian about this. Those are just some suggestions on how to add in a CIA-corporate alliance sort of similar to the one in the news story from Politico. I am not exactly sure of the best way to add this to the game. If we just want to stick to what's in the news story, we could just have CIA agents at corporate headquarters, and any fighting with any CIA agents stationed there would have a good chance to provoke a response from the CIA. Actually I doubt many people in the corporate world have the CIA security clearances required to get into CIA headquarters, so maybe there wouldn't be a corporate presence at the CIA building itself, just a CIA presence at corporate headquarters. There also could be a military-industrial complex where the corporation and military are involved with each other, but we certainly don't have soldiers marching through corporate headquarters in the real world... instead we might have some corporate managers in the military base. Actually there could be military officers at the corporate headquarters as well, there to oversee various government contracts to make tanks and guns and such, but these officers would not be heavily armed while in the corporate headquarters, since there are metal detectors to get in (at actual corporations). And the CIA and military (in the real world) famously do not get along with each other and have a lot of rivalry, so there shouldn't be any alliance between them. Another real-world note: technically the CIA is forbidden by law from operating on American soil. If the FBI isn't in the game you could add that (it is a law enforcement agency but also anti-terrorism, and if the LCS engages in any activities that could be classified as "terrorism", the FBI might get involved), or maybe the NSA (National Security Agency), which is the agency responsible for all espionage conducted against Americans on our own soil. There is also the ATF (Alcohol Tobacco and Firearms) and there is ICE (Immigration and Customs Enforcement). (ICE replaced the INS, Immigration and Naturalization Service, which no longer exists.) I don't know, maybe half these things are in the game already and I didn't notice. Adding all those government agencies might be overkill.
Also a little note about seduction and sex: it is ridiculously easy to seduce people into having sex, with corny pickup lines that would never work in the real world. While this is patently absurd, I do think it is a big part of the charm of this game, so perhaps sticking to reality isn't that important. And maybe there isn't any need to add in any "alliances" between various Conservative organizations in the game, since they are already all allied in the Conservative cause anyway. What do other people think about this? Are my ideas just silly? Oh and I do think soliciting donations from people you meet and talk about the issues with should be added back. After all, you can only meet with a certain number of people now, and the other meetings don't happen because of scheduling conflicts. And the amount of money you get doesn't have to be that much; it should depend on the occupation of the person. For instance, Hippies don't have much money since they oppose capitalism, and Corporate CEOs have huge amounts so they would pay the most out of any job. Certain underworld occupations might say they don't have money, but then give something else instead of money, like a prostitute would give you free sex, a crack head would give you some crack cocaine, a gang member would offer you guns and ammo at a discount, and a transient would feel rejected and "woe is me" when you ask for money and commit suicide right in front of you in a hilarious emo fashion, leaving behind a magical voodoo "good luck" charm that is actually cursed, which you need to sell at a pawnshop or else your whole crime squad will have bad luck until you get rid of it (bad luck = more likely for bad things to happen to you, less likely for you to succeed at things). Anyway, if you have really high Seduction, pretty much everyone says yes if you ask them out, so you can commit a lot of crimes somewhere (stealing, etc.) and as long as you ask out every Conservative you see, the Conservatives do not get alarmed and there is no fighting. Shouldn't some Conservatives at least sometimes get alarmed as soon as they see you, before you do anything? Shouldn't they reject you when you hit on them at least 10% or 20% of the time, no matter how good you are? The game is a little too easy in that regard, allowing Liberals to get away with lots of crimes just by asking out any Conservatives they meet. Sure, you lose a little juice after the operation is over and everyone you scheduled dates with realizes you scheduled multiple dates, but that tiny amount of juice is easy to win back on your next operation, and no Conservatives will even try to stop you as long as you seduce everyone. So yeah those are just some ideas.