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Author Topic: Honorable and dishonorable deaths  (Read 6545 times)

Antsan

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Re: Honorable and dishonorable deaths
« Reply #30 on: July 02, 2009, 04:53:07 am »

As for different mood parameters:
Those could be implemented with one system but be specified in the raws.
You would have to tag, what the name is and which ingame-objects have which effect on this mood. This way different cultures could have different sets of moods and maybe you could even make them depend on character.
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