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Author Topic: Designate Stones for Destruction  (Read 3786 times)

PhilbertFlange

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Re: Designate Stones for Destruction
« Reply #30 on: January 29, 2010, 08:59:54 pm »

What we need to fix this is (1) to slow down mining (reduce the speed, but maybe also add hazards, obstacles, etc. so that it's less predictable) and (2) to improve hauling, because it won't be practical to build waste stone into surface structures until there's a way to actually get it to the surface. I suggest that any magic stone disintegration capability wait until those are in so we can see if it's still needed.

1. Slowing mining will simply aggravate players who're trying to channel/ramp/dig out a massive area (like a multi-level dining room or underground city from the top down), and result in people making faster dwarves.

2. A hauling improvement would be very beneficial. Having a carpenter's shop being able to produce a wheel barrow would be useful. The barrow should be able to hold a number of stones (10 perhaps?) like a bin and would itself be "carried" by a hauler without penalties to movement. It could then be emptied in a dump or stockpile.
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When life gives you lemons, you make lemonade.

When Dwarf Fortress gives you lemons, you mod them to have [DAMBLOCK:80][FLIER][FIREBREATH].

groo

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Re: Designate Stones for Destruction
« Reply #31 on: January 30, 2010, 10:24:20 am »

This is a dwarf fortress.
This is a dwarf fortress.

Also a dwarf fortress.

I don't really agree with any idea that forces people to build their fortress a certain way. I like to build a vast, wholly subterranean mountain home with no external structures because it's far more dwarfy to me. I don't think mining should be made more cumbersome.

I'm still waiting for someone to explain to me why conservation of mass matters more than game functionality, because it seems like a lot of people are far too willing to dismiss the fact that this actually is a computer game, with the normal limits any computer process has. If a block of unmined wall took up as much processing power as a lump of mined stone there would be no problem, but that's just not how the game works.
« Last Edit: January 30, 2010, 10:30:50 am by groo »
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Sutremaine

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Re: Designate Stones for Destruction
« Reply #32 on: January 30, 2010, 11:04:02 am »

It involves creating a designation that is only relevant for stone items.
How is this different from the 'melt' designation, which is only relevant for metal items?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Draco18s

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Re: Designate Stones for Destruction
« Reply #33 on: January 30, 2010, 11:53:41 am »

It involves creating a designation that is only relevant for stone items.
How is this different from the 'melt' designation, which is only relevant for metal items?
Because you can't melt leather or cloth, but you can destroy it.
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Sutremaine

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Re: Designate Stones for Destruction
« Reply #34 on: January 30, 2010, 12:02:12 pm »

It involves creating a designation that is only relevant for stone items.
How is this different from the 'melt' designation, which is only relevant for metal items?
Because you can't melt leather or cloth, but you can destroy it.
???

That's true, but I don't see the relevance.

Completely unrelated edit:
How about adding [REACTION_CLASS:JUNK] to any layer stone you don't want to keep and then making the following reaction?

[REACTION:DESTROY_ROCK]
[NAME:Destroy junk rocks]
[SMELTER]
[REAGENT:1:REACTION_CLASS:JUNK]

It's a massive sticking plaster, true, but it won't tie up all your haulers. You can sort of get the same effect in vanilla by building catapults, but siege operators will happily atom-smash all your ore against the walls.
« Last Edit: January 30, 2010, 12:21:40 pm by Sutremaine »
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Draco18s

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Re: Designate Stones for Destruction
« Reply #35 on: January 30, 2010, 02:05:30 pm »

How about adding [REACTION_CLASS:JUNK] to any layer stone you don't want to keep and then making the following reaction?

[REACTION:DESTROY_ROCK]
[NAME:Destroy junk rocks]
[SMELTER]
[REAGENT:1:REACTION_CLASS:JUNK]

It's a massive sticking plaster, true, but it won't tie up all your haulers

Yeah, just tie up your smelter instead.
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