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Author Topic: Items you now include in the embark.  (Read 6783 times)

CobaltKobold

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  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
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Re: Items you now include in the embark.
« Reply #90 on: January 15, 2010, 04:25:34 pm »

Slaughter wagonpullers to skip barehand step.
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OCEANCLIFF seeding, high z-var(40d)
Tilesets

CobaltKobold

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Re: Items you now include in the embark.
« Reply #91 on: January 30, 2010, 11:49:53 am »

Ne'er again will I make the Mason the Grower as well.
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OCEANCLIFF seeding, high z-var(40d)
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random51

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Re: Items you now include in the embark.
« Reply #92 on: January 30, 2010, 03:19:50 pm »

100 turtles
100 booze(25each)
2 copper picks
2 dogs
2 muskox
64 seeds (16 of each underground type except dimple cups)
300+ logs. :)
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Shrike

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Re: Items you now include in the embark.
« Reply #93 on: January 30, 2010, 04:12:09 pm »

Until I realized I could just use fortifications to block imps, I used to have several iron bars. Now just one, in case of a fell mood.

I bring extra wood, a corkscrew, a block, two ropes, and some cloth. For use in beds and a bucket, so I can immediately build a screwpump and well, if necessary.

Just one cat, too.
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