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Author Topic: Animal stockpile settings menu  (Read 530 times)

Khym Chanur

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Animal stockpile settings menu
« on: January 29, 2010, 09:20:56 pm »

The current animal stockpile settings menu isn't that great: an option to take empty cages, an option to take empty animal traps, and one giant list of every single type of creature in the game.

First, split up the animal list somehow.  Maybe by animal size.  Maybe by "vermin/fish/domestic/mundane/fanciful/semi-megabeast/megabeast".  There's undoubtedly other ways I'm not thinking of.

Second, various modifiers, similar to the Materials/Metal/Quality modifiers for some other stockpile types.  Some things that would be useful (though some of these wouldn't be actual modifiers, but rather filter out large swaths of the creatures list):

  • Vermin/non-vermin (if "vermin" isn't one of the animal sub-categories)
  • Exotic pets/normal pets/untamable
  • Tamed/wild
  • Hostiles/wildlife
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smjjames

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Re: Animal stockpile settings menu
« Reply #1 on: January 29, 2010, 09:45:03 pm »

Sounds like a neat idea, would help organize it a bit.
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Alex Steiner

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Re: Animal stockpile settings menu
« Reply #2 on: January 30, 2010, 03:48:47 am »

Perhaps Male/Female as well?
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PhilbertFlange

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Re: Animal stockpile settings menu
« Reply #3 on: January 30, 2010, 11:10:22 am »

And maybe adult/child as well.
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When life gives you lemons, you make lemonade.

When Dwarf Fortress gives you lemons, you mod them to have [DAMBLOCK:80][FLIER][FIREBREATH].

Sutremaine

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Re: Animal stockpile settings menu
« Reply #4 on: January 30, 2010, 11:14:26 am »

And maybe adult/child as well.
And a d - b - slaughter designation to go with it.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.