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Author Topic: A completely different question about translucent tiles  (Read 936 times)

Thanshin

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A completely different question about translucent tiles
« on: January 29, 2010, 06:05:02 am »

Are there suggestions about using the translucent tiles to create composite tiles?

i.e.: Translucent tiles make it much easier to create different parts and combine them in a single item to paint it.

For example, having separated collections of arms, legs, wings, torsos, etc and combine them to create random (or custom) creatures.

Another example, having separated partial tiles for pieces of armor and painting them over a dwarf as he equips himself.
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zwei

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Re: A completely different question about translucent tiles
« Reply #1 on: January 29, 2010, 07:27:41 am »

Are there suggestions about using the translucent tiles to create composite tiles?

No idea, but i would suggest simply using layers in your graphical editor, that way you can easily composite whatever you want.

And it would also allow you to easily adapt your tileset for case when df starts compositing creatures (just split image and save each layer to different file).

Deon

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Re: A completely different question about translucent tiles
« Reply #2 on: January 29, 2010, 01:07:53 pm »

Also I would suggest the suggestions forum, it has all suggestions :). Is there a reason to ask "are there suggestions" when you can suggest away? ;)
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Footkerchief

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Re: A completely different question about translucent tiles
« Reply #3 on: January 29, 2010, 04:27:15 pm »

Are there suggestions about using the translucent tiles to create composite tiles?

i.e.: Translucent tiles make it much easier to create different parts and combine them in a single item to paint it.

For example, having separated collections of arms, legs, wings, torsos, etc and combine them to create random (or custom) creatures.

Another example, having separated partial tiles for pieces of armor and painting them over a dwarf as he equips himself.

People have discussed it, yeah:

Okay, going from this...a demonstration of how you can do individual equipment pieces. (Forgive my horrible koboldhelm.)
Anyway, the demopic.

You could either bumpmap or repalettize (depending on artistic style/taste) to get different materials/dyes. (Here, I'm using default colors: bright gray for steel, dark gray for iron, bright cyan for adamantine).

This also allows for severs, at least primitively- though that would entail expanding to the proper BPs (upper arm, lower arm, etc)

And you can be sure that Toady is aware of the concept.  Assembling them into randomized creatures isn't very feasible though.

Anyway, you really didn't need to post another thread about translucency.
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