These card's mana costs are too high for what they do, not like we're doing it seriously anyway
If we felt insane enough though, we could most likely build Dwarf Fortress MtG universe block though, It'd take +100 cards somewhat balanced with each other though.
I know its sad, but I really love MtG. I also really love DF a combination of the two seemed inevitable. I am currently working on just this lol.
Also fixed
Edit: While I have worked very hard on this today, I have based it largely on the most recent formats, with of course a few exceptions. *Ahem* Rewind *Ahem* I also don't have any card arts for them as of yet. My real question is should I add naga/merfolk as a blue staple creature? Right now I have it so that Red is dwarves/goblins. Black is mainly goblins. Green contains the elves and white goes to the humans. Blue is empty for the most part except for a few birds and drakes. And counter magic. Cause blue is lame like that. Should I put in merfolk? And any suggestions?
Edit2: I can't help but notice the inconsistencies with the way the cards are developed, namely the lack of usage of key terms and stuff. Not to mention the Mixture of formats. I have tried to keep it true to MtG, but I can't help but notice that the card generator doesn't have the cascade mechanic yet, which is a huge mechanic in the current standard format. As well as landfall. REally big in the current set. I have a few ideas about how it could be worked in with a few interesting creatures, but yea. It's not like this is super serious or anything, but it might be fun anyway. I've enjoyed making cards if nothing else