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Author Topic: SimMars  (Read 2352 times)

Muz

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Re: SimMars
« Reply #15 on: January 28, 2010, 12:18:23 pm »

I get the feeling that Mars-Sim is how SimMars would've ended up. It looks about as fun as Oregon Trail or the original Slaves to Armok. Someone tell me whether it is? :P
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Shades

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Re: SimMars
« Reply #16 on: January 28, 2010, 12:21:09 pm »

It looks about as fun as Oregon Trail or the original Slaves to Armok. Someone tell me whether it is? :P

Doesn't that depend how fun you thought those were?

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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
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Muz

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Re: SimMars
« Reply #17 on: January 28, 2010, 03:12:54 pm »

Lol, I mean like fun to play, intriguing, but like repetitive after a while, with not much to do.
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Sowelu

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Re: SimMars
« Reply #18 on: January 28, 2010, 03:48:16 pm »

You know, I couldn't actually figure out anything to do.  It kind of runs all by itself.

I might have been more interested if
A) there was a way to create new colony sites,
B) there wasn't a bug that prevented it from realizing that yes, I DID have concrete in my stockpiles, so I could build foundations,
C) I had some clue how to make steel.
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kulik

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Re: SimMars
« Reply #19 on: January 28, 2010, 04:47:17 pm »

In Mars-sim really interesting things can happen:
Diseases
Starvation
Emotional breakdowns
Base fire
Mortal injuries
...
...never managed to get them, everything runs always smoothly. :(

Once i tried to stick two astronauts who hated each other on a long ice prospecting mission and the worst that happened is that they ended a bit stressed out. ...damn i was hoping for a knife fight in EVA suits. :D
The game play itself basically on its own. Maybe if they added scenario mode in which you can modify things and simulate some events...
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