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Author Topic: Yet Another Warhammer Dwarf Fortress Mod - v0.1 RELEASED!  (Read 9578 times)

Funk

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Re: Yet Another Warhammer Dwarf Fortress Mod - v0.1 RELEASED!
« Reply #15 on: January 24, 2010, 11:28:17 am »

Add chaos undivded/khorne

entity
Spoiler (click to show/hide)
creature
Spoiler (click to show/hide)
still needs some work for fortmode(mosty adding back all the jobs to get them food) but spawns all right.
todo list:
add blood thirster as god /ruler (Bloodletters as pets?)
try other powers with diffent creatures(only minor changes)
add demon weapons (droped by killed demons)?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

ungulateman

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Re: Yet Another Warhammer Dwarf Fortress Mod - v0.1 RELEASED!
« Reply #16 on: January 24, 2010, 08:57:16 pm »

^ Interesting, I'll consider adding it. With a new version coming out soon, I've kept most of the mod fairly simple.

I'll upload the new version with the Lizardmen and Skaven civs soon. Still ironing out the bugs.
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Funk

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Re: Yet Another Warhammer Dwarf Fortress Mod - v0.1 RELEASED!
« Reply #17 on: January 28, 2010, 10:25:36 pm »

add bloodthirster
Spoiler (click to show/hide)
you will need to change the goblins sphere from war.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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