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Author Topic: Other Gangs  (Read 1809 times)

Jonathan S. Fox

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Re: Other Gangs
« Reply #15 on: January 25, 2010, 07:46:31 pm »

Well, the SLA robbed two banks, so bank robberies have definitely been on the list of features that ought to make it into the game eventually.
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Demonic Pancake

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Re: Other Gangs
« Reply #16 on: January 25, 2010, 08:05:31 pm »

Well, the SLA robbed two banks, so bank robberies have definitely been on the list of features that ought to make it into the game eventually.

Is there actually a list of planned features somewhere?

And i was hoping you would comment on the gang ideas...
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Jonathan S. Fox

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Re: Other Gangs
« Reply #17 on: January 26, 2010, 01:48:35 pm »

I do keep a couple of disorganized idea lists, but I wasn't referring to a formal list.

I think it'd be cool to do a bit more with urban gangs. These gangs often function as businesses, but are territorial like feudal lords. On the other hand, you could collaborate with them, arranging to purchase or supply weapons or assist in trafficking in harder drugs for money. Gangs would not be too political, since they function outside the law, and they're unlikely to be revolutionary in ideology, since their motivations are more driven by self-betterment rather than helping society as a whole. Even so, some of your actions and effects could still modify relations with them. Robbing tenements, for example, could especially upset them. Like anyone else though, they prefer peace to war.
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