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Author Topic: Pause on interupt due to hostile animal  (Read 669 times)

Riemann

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Pause on interupt due to hostile animal
« on: March 31, 2007, 03:15:00 pm »

Just a small suggestion: would it be possible for the game to pause when a task is interrupted by a hostile animal? I'm mostly thinking of mandrils here. Damn blue-assed monkies.
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schnobs

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Re: Pause on interupt due to hostile animal
« Reply #1 on: March 31, 2007, 03:50:00 pm »

This would certainly be helpful in some situations, but it others it would become a PITA in it's own right. If implemented, it should be configurable in some way (standing orders?).
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Toady One

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Re: Pause on interupt due to hostile animal
« Reply #2 on: March 31, 2007, 04:48:00 pm »

Yeah, we've had some discussions about this -- it seems like the way to go is to have a laundry list of configurable pause events.
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