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Author Topic: Allow naming of levers  (Read 998 times)

Nate879

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Allow naming of levers
« on: January 25, 2008, 07:18:00 pm »

It should be possible to name levers.  This would let you keep track of them without remembering which lever does what.
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Dame de la Licorne

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Re: Allow naming of levers
« Reply #1 on: January 25, 2008, 08:18:00 pm »

Been suggested many times, hence why it's a good idea.
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kaypy

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Re: Allow naming of levers
« Reply #2 on: January 25, 2008, 09:24:00 pm »

This is also repeating things hundreds of times, but for completeness: there are a few ways of finding out what a lever does-

If you look at its contents with [t], then you will see how many things i is linked to.

You cant link a lever to the same object twice, so if you do the link command again, and if the object you think it should link to isnt in the list of targets, then you are right. (hint, when theres large numbers of objects, work out where in the list your target object is by testing from an unlinked lever)

Not as good as labels, but beats trial and fatal error 8-)

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Armok

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Re: Allow naming of levers
« Reply #3 on: January 26, 2008, 01:54:00 pm »

quote:
Originally posted by kaypy:
<STRONG>(Not as good as labels, but beats trial and fatal error -3)</STRONG>

Corrected.
...wait was that supposed to be a smiley?   :p

[ January 26, 2008: Message edited by: Armok ]

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Red Jackard

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Re: Allow naming of levers
« Reply #4 on: January 26, 2008, 02:09:00 pm »

Good idea, although I might like having signs nearby instead of named levers better.

quote:
Originally posted by Armok:
<STRONG>Corrected.
...wait was that supposed to be a smiley?</STRONG>
Uh... yeah.
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Zaratustra

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Re: Allow naming of levers
« Reply #5 on: January 26, 2008, 03:17:00 pm »

How to make a sign:
Name a dwarf with the text you want in the sign.
Put a coffin where you want the sign and assign it to that dwarf.
Kill the dwarf.
You're done!

Red Jackard

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Re: Allow naming of levers
« Reply #6 on: January 26, 2008, 03:19:00 pm »

brilliant Brilliant BRILLIANT

GENIUS I say

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Armok

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Re: Allow naming of levers
« Reply #7 on: January 26, 2008, 04:22:00 pm »

quote:
Originally posted by Zaratustra:
<STRONG>How to make a sign:
Name a dwarf with the text you want in the sign.
Put a coffin where you want the sign and assign it to that dwarf.
Kill the dwarf.
You're done!</STRONG>

  :D

Edit: This is the final resting place of Uris "West Magma Floodgate" Stonesteel...

[ January 26, 2008: Message edited by: Armok ]

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Capntastic

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Re: Allow naming of levers
« Reply #8 on: January 27, 2008, 04:08:00 am »

That coffin idea is really slick.

But being able to label stuff somehow would be cool.  Especially if you could label them non-abstractedly.

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Sean Mirrsen

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Re: Allow naming of levers
« Reply #9 on: January 27, 2008, 09:28:00 am »

I think just building a coffin and assigning it to a custom-named random cat would work better. Even when the cat's not dead, the coffin will list the name.

Edit: or is it impossible to assign coffins to pets? Then do the usual, and custom-name the cat after it's dead, so the coffin still points in the right direction.

[ January 27, 2008: Message edited by: Sean Mirrsen ]

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Helmaroc

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Re: Allow naming of levers
« Reply #10 on: January 27, 2008, 06:34:00 pm »

Labels FTW!!!
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Sean Mirrsen

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Re: Allow naming of levers
« Reply #11 on: January 27, 2008, 07:08:00 pm »

The best use I can imagine for a labelled lever, is looking at a lever in adventure mode and seeing "DO NOT PULL. EVER!!!" written on it.  :)

Haha, rofl...  imagine the "coffin-signpost" with the same message...
"This is the resting place of Urist "Don't pull the lever" Barrelpusher"...

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Draco18s

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Re: Allow naming of levers
« Reply #12 on: January 27, 2008, 07:56:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>The best use I can imagine for a labelled lever, is looking at a lever in adventure mode and seeing "DO NOT PULL. EVER!!!" written on it.   :)

Haha, rofl...  imagine the "coffin-signpost" with the same message...
"This is the resting place of Urist "Don't pull the lever" Barrelpusher"...</STRONG>


"Wot's this lever do?" *Pull*
"Ooh, looky, some dead dude was burried right next to it" *Look*
"This is the resting place of Urist "Don't pull the lever" Barrelpusher"
"Oh crap."

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Armok

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Re: Allow naming of levers
« Reply #13 on: January 29, 2008, 03:39:00 pm »

quote:
Originally posted by Draco18s:
<STRONG>

"Wot's this lever do?" *Pull*
"Ooh, looky, some dead dude was burried right next to it" *Look*
"This is the resting place of Urist "Don't pull the lever" Barrelpusher"
"Oh crap."</STRONG>


 :D

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