Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: entity populations vs length of sieges; also, settling in foreign towns  (Read 2856 times)

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: entity populations vs length of sieges; also, settling in foreign towns
« Reply #15 on: January 08, 2010, 12:05:44 am »

That's neat. How do I make my civs not get leaders then?

Kill them?
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

assimilateur

  • Bay Watcher
    • View Profile
Re: entity populations vs length of sieges; also, settling in foreign towns
« Reply #16 on: January 08, 2010, 12:11:11 am »

Doesn't killing their leaders stop their attacks for some time? When you said your treants had no leaders, I understood that as saying they never had them in the first place, and not that they already died trying to invade you.
Logged

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: entity populations vs length of sieges; also, settling in foreign towns
« Reply #17 on: January 08, 2010, 01:05:17 am »

Oh, nope. I meant I killed off their leaders, but they remain my most pressing enemy.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

assimilateur

  • Bay Watcher
    • View Profile
Re: entity populations vs length of sieges; also, settling in foreign towns
« Reply #18 on: January 08, 2010, 01:28:30 am »

I see.

On a related note, have you by any chance been able to modify active_season tags on the fly, as in, not requiring a regen? I'm wondering, because while I do want to get besieged by no less than 8 civs, it would also be nice to have a caravan come through once in a while. That's going to be very difficult, if not impossible unless I restrict the active seasons of my attackers or temporarily turn off invaders altogether.
Logged

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: entity populations vs length of sieges; also, settling in foreign towns
« Reply #19 on: January 08, 2010, 02:06:31 am »

You can change active season tags as well as progress trigger tags without regenerating the world.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

assimilateur

  • Bay Watcher
    • View Profile
Re: entity populations vs length of sieges; also, settling in foreign towns
« Reply #20 on: January 08, 2010, 02:17:35 am »

That's excellent.
Logged
Pages: 1 [2]