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Author Topic: ZERGLINS!  (Read 1064 times)

Supercharazad

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ZERGLINS!
« on: January 10, 2010, 02:07:30 pm »

http://dffd.wimbli.com/file.php?id=1761

This mod adds zerglins, evil goblins with some crucial differances, they can't equip, they can suck blood, they can fly and they have numbers in their civilisation that are just plain silly!

This mod is curently in testing stage and anyone who wants to test it should post in the comments or send me a PM (can you do that on this forum?)
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Jay

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Re: ZERGLINS!
« Reply #1 on: January 10, 2010, 02:09:55 pm »

You forgot a G  ;)
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Supercharazad

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Re: ZERGLINS!
« Reply #2 on: January 10, 2010, 02:23:36 pm »

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Deon

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Re: ZERGLINS!
« Reply #3 on: January 10, 2010, 02:29:53 pm »

So uhm... Just zerglings? o_O

I have got a starcraft mod up, although it needs some adjustments. And zerglings are a minor part of it >.<

Please make more. This is the 3rd or 4th "zergling" mod, srsly :). Thank you for trying though, and flying is not a very good idea due to pathfinding issues.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Supercharazad

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Re: ZERGLINS!
« Reply #4 on: January 10, 2010, 02:36:08 pm »

So uhm... Just zerglings? o_O

Not just zerglings! Zerglings with a different name and that can suck blood (or can zerglings in starcraft already do that...)

AND, since this mod didn't work out, ON TO OTHER CRAZY IDEAS!
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Deon

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Re: ZERGLINS!
« Reply #5 on: January 10, 2010, 02:59:32 pm »

I mean, don't stop here. Expand it, add funny things. It may become something cool :). A single creature is not enough to make the mod to stand out. But if it has lots of features, it's cool.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Supercharazad

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Re: ZERGLINS!
« Reply #6 on: January 10, 2010, 03:05:01 pm »

I mean, don't stop here. Expand it, add funny things. It may become something cool :). A single creature is not enough to make the mod to stand out. But if it has lots of features, it's cool.

well, it IS kinda 0.1 alpha...I was thinking of giving them mounts (zerg dogs anyone?)
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Phantom

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Re: ZERGLINS!
« Reply #7 on: January 10, 2010, 04:05:01 pm »

I don't know, but Zerg Overlords might work because they do carry stuff around.
Do your Zerglings have scythe appendages like normal? Um, aren't zerglings basically dogs? Or whatever your variation is called?


I was thinking of making a Tiberian Sun Mod for my self, but I'm not good at modding weapons. I don't want my cannon fodder of Light Infantry run into combat with swords.
« Last Edit: January 10, 2010, 04:09:03 pm by Phantom »
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Deon

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Re: ZERGLINS!
« Reply #8 on: January 10, 2010, 05:18:56 pm »

In my mod I had zerglings (and other creatures) as major part of the wildlife, and zerg entity in peace with wildlife, they were buffed mutated terrans (with ability to spit web and poison) with various bio weapons, and they used ultralisks as mounts and brought along hydralisks and mutalisks as siege animals.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

darkflagrance

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Re: ZERGLINS!
« Reply #9 on: January 10, 2010, 07:43:01 pm »

I don't get more than 80 of them in a single siege :(
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