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Author Topic: Inventive/favourite traps  (Read 541 times)

Vayre

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Inventive/favourite traps
« on: January 06, 2010, 11:25:32 am »

Not including weapon traps, cage traps or that sort of thing, try to post traps with original designs, either inventive or just uncommon.

Execution devices for precaged enemies are fine as well

1) War alligators with the can_learn tag, in a 5-z level flooded pit, will the goblins drown or be torn apart?

2) Goblin water slide, build a 20 z-level reservouir, put goblin in a 1 tile passage at the bottom of the reservouir, release water then sit back n watch

I have more but I'll post again later go wild people.
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And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

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NRN_R_Sumo1

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Re: Inventive/favourite traps
« Reply #1 on: January 06, 2010, 12:37:30 pm »

Magma gate, using a few pumps placed carefully, it is possible to keep 5-7 magma constantly falling onto a tile and spreading over into two others.

Also works with water, but is not as satisfying.
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Wiiking

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Re: Inventive/favourite traps
« Reply #2 on: January 06, 2010, 03:54:32 pm »

You might want to use the "Search" option to avoid this. There's already one thread about this at http://www.bay12games.com/forum/index.php?topic=43740.0
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