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Author Topic: "No man, that grass looks suspicious."  (Read 1304 times)

dAGNARUS

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"No man, that grass looks suspicious."
« on: January 05, 2010, 01:22:42 pm »

Recently, all of a sudden my dwarves cancel hal of their designations or constructions with the message "Urist McDwarf cancels job: Dangerous terrain".
I figured that it was because I was making them build a bridge over some magma, but they do it on all my other fortresses as well. Is this a known problem and is there any way to fix this?
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Flaede

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Re: "No man, that grass looks suspicious."
« Reply #1 on: January 05, 2010, 01:40:34 pm »

It's something they do if there are problems. are they in water? sometimes the path they had chosen becomes under water 4 deep and they then decide that they are aquaphobes.

I can't remember if it's the same message when they notice groundhogs, but noticing an animal has the same effect whether or not the message is the same.
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Sphalerite

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Re: "No man, that grass looks suspicious."
« Reply #2 on: January 05, 2010, 01:45:05 pm »

This is the message you get when either the job site or some point along the path the dwarf is taking to the job site has become submerged in water or magma.  Check for unexpected flooding of your work areas.
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Satarus

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Re: "No man, that grass looks suspicious."
« Reply #3 on: January 05, 2010, 02:12:45 pm »

It's something they do if there are problems. are they in water? sometimes the path they had chosen becomes under water 4 deep and they then decide that they are aquaphobes.

I can't remember if it's the same message when they notice groundhogs, but noticing an animal has the same effect whether or not the message is the same.

Nah, if they get scared you see Urist Soandso cancels task: Interrupted by Crittername
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Martin

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Re: "No man, that grass looks suspicious."
« Reply #4 on: January 05, 2010, 02:18:59 pm »

Did you drain magma and are now trying to build over the drained area? Magma in a pipe regenerates and sends up these cool plumes that splash all over the place and can send that message. If you are working just above the level that you have pumped down to, dwarves have to work very quickly and carefully to avoid getting roasted.

Diamond

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Re: "No man, that grass looks suspicious."
« Reply #5 on: January 05, 2010, 02:27:19 pm »

Dont mind me, just being smart enough to search it on wiki.  ::)
http://dwarffortresswiki.net/index.php/Dangerous_terrain
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dAGNARUS

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Re: "No man, that grass looks suspicious."
« Reply #6 on: January 05, 2010, 03:11:53 pm »

Well, I modded my game so that my dwarves are amphibious and they can swim underwater, but this also happens at sites without any magma or water whatsoever. Is there any known glitch that causes this?
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Martin

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Re: "No man, that grass looks suspicious."
« Reply #7 on: January 05, 2010, 03:16:50 pm »

Well, I modded my game so that my dwarves are amphibious and they can swim underwater, but this also happens at sites without any magma or water whatsoever. Is there any known glitch that causes this?

Probably the mod makes the dwarves path through places that they otherwise couldn't. In this case, they're probably pathing through the magma, and then discover that the path is dangerous.

So, I would argue the known glitch is that you modded your dwarves in a manner that Toady hadn't tested for.

Untelligent

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Re: "No man, that grass looks suspicious."
« Reply #8 on: January 05, 2010, 08:07:33 pm »

Ayup, modding dwarves to be amphibious or flying doesn't work; as soon as the dwarves notice they're in the water or three feet off the ground, they go "oh shit, this can't be right" and start sending error messages.
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Hippoman

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Re: "No man, that grass looks suspicious."
« Reply #9 on: January 05, 2010, 08:09:14 pm »

Had this with my mod. There is no such thing as pathfinding underwater when doing jobs and such.
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Sensei

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Re: "No man, that grass looks suspicious."
« Reply #10 on: January 05, 2010, 08:14:13 pm »

Yeah- they won't drown now, but they'll still be aquaphobic.
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