Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Temples!  (Read 601 times)

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Temples!
« on: January 23, 2008, 11:51:00 pm »

You should be able to build temples. They take up the space of a workshop and need  a statue. Not exactly sure on what they do, perhaps make dwarves happier, 'Sacrifice' option that's like a butcher? Priest dwarves? Anyway, people will 'Pray' at it.

code:

Zefon Rimtarlolok, Metalsmith       Forging Copper plate mail
Lokum Zasitbomrek, Miner            Praying
Mafol Cogsat, Marksdwarf            Soldier

Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Draco18s

  • Bay Watcher
    • View Profile
Re: Temples!
« Reply #1 on: January 24, 2008, 12:10:00 am »

Repeatedly suggested and if you read the dev notes, I'm almost certain its in there as Toady has been adding temples to the Histories generation (and I assume to adventure mode) recently, read the change log.
Logged

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: Temples!
« Reply #2 on: January 24, 2008, 02:32:00 am »

Not every building in the world needs to be a 'workshop'.

I see temples being a designated room type, perhaps.  Which makes more sense.

Logged

Hague

  • Bay Watcher
  • How do I shot web?
    • View Profile
Re: Temples!
« Reply #3 on: January 24, 2008, 02:38:00 pm »

Yeah, I was reading the dev notes. Pretty interesting, really.
Logged