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Author Topic: Hostile Peace Treaties (Small suggestion)  (Read 1256 times)

Neonivek

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Hostile Peace Treaties (Small suggestion)
« on: December 31, 2009, 07:51:39 pm »

So currently when another nation makes peace with another, often through force, they are all happy and loving and that is it.

It would be nice if there could be some sort of hostile peace treaty where either side agrees not to attack eachother but where they don't agree to the protection of enemy citizens (With possible exceptions for Merchants who I could see being exempted from whole wars)

There could be degrees I guess. While it could stop full out wars it may not stop bands or groups within the civilisation from harassing the enemies or from refuging within their lands.

I realise this suggestion can be expanded to a more dynamic diplomacy in general but don't want this suggestion topic to go in that dirrection. As you get into things such as prisoner exchanges, handing over of individuals, diplomatic marriages, tributes, parties, Merchant Take-overs, Slave releases, Slave Trade, and all that.
« Last Edit: December 31, 2009, 07:53:52 pm by Neonivek »
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Astramancer

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Re: Hostile Peace Treaties (Small suggestion)
« Reply #1 on: December 31, 2009, 10:06:25 pm »

I'm not sure how that would work in fortress mode (enemy civilians don't show up anyway) or adventure mode (you just kill stuff for fun anyway).  I suppose it could make worldgen have more deaths, but it gets pretty hairy as it is.

Once the army arc comes into play, I guess I could see that.  But if you're going to be marauding in their territory anyway, how is that a peace treaty?  Is it just the difference between getting ambushes and full-on sieges?

Now I would like to see tribute treaties - give us stuff or we'll send sieges!  (it could go both ways with the army arc)

Of course, for that to work, the game would have to replace liaisons, as I'm sure they'd have a pretty high mortality rate what with the whole going into hostile territory business.
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Geb

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Re: Hostile Peace Treaties (Small suggestion)
« Reply #2 on: December 31, 2009, 10:16:06 pm »

We could create our very own dwarven version of north korea!

I'm not sure that peace treaty is quite the right term for this. It sounds a lot more like genocide and oppression by the winning side, although that would depend what sort of triggers currently exist in the system for making peace. A truce, rather than conquest, would generally be to allow the conflict to continue on some level other than physical violence, so it's difficult to fit this concept into there.
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Safe-Keeper

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Re: Hostile Peace Treaties (Small suggestion)
« Reply #3 on: January 01, 2010, 02:42:25 pm »

The Civilizations series had a fairly decent diplomacy and trade system. You could make peace with an AI nation, and they'd stop fighting you, but getting stuff like free passage, trade agreements and shared intelligence up and running with them again would take a lot of work. DF should be like that, and plans in that direction probably exist. Already now there's tribute relationships, though they're not implemented well enough yet to keep the AI from attacking you in Dwarf Fortress mode.

Elves to you: "OK, so the seize-fire is in effect from 1st of Opal, but the mountains will crumble before we send more caravans your way!"

Humans to you: "Our civilizations have signed a peace agreement. We will now expect yearly tributes from your fortress to the value of 25 000 dwarfbucks. We will send escorted caravans to collect these tributes, and if you don't pay up, you're dead meat."

Humans to elves: "How dare you even think about sending caravans across our soil after killing so many of us! Out of our land, you murderous scum!" [your fortress is isolated from the elves and receive no more elven caravans arrive until the humans and the elves sort out their differences, which could take a while]
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"Sieging humans brought some war polar bears, and one of them started a camp fire. Highly trained!" --Today One accidentally introduces the panserbjørn into Dwarf Fortress lore