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Author Topic: Creature Spawning  (Read 640 times)

Iban

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Creature Spawning
« on: December 31, 2009, 09:33:42 pm »

Hey. I've always wanted to know (and have tried to find on the wiki) a way to generate a monster. Preferably in some room I can throw peasants in, but I would settle for a beast on the edge of the map to hunt down.
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Akigagak

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Re: Creature Spawning
« Reply #1 on: January 01, 2010, 12:35:21 am »

You can't.

Good-day to you sir.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

TerminatorII

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Re: Creature Spawning
« Reply #2 on: January 01, 2010, 02:44:39 pm »

Ahh! But if you make put the tag [COMMON_DOMESTIC] in it's file you CAN embark with one!
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No, I think the cook would be in charge of sugar-coating the cows.

You are a lifesaver! Round and probably in tropical flavors.

Akigagak

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Re: Creature Spawning
« Reply #3 on: January 01, 2010, 06:06:11 pm »

How would that help him kill peasants?
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

darkflagrance

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Re: Creature Spawning
« Reply #4 on: January 01, 2010, 09:58:49 pm »

You can make it so that monsters spawn in larger numbers and more often. Just make cluster, population and frequency all extremely large values.
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...as if nothing really matters...
   
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Hugo_The_Dwarf

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Re: Creature Spawning
« Reply #5 on: January 02, 2010, 09:35:57 am »

If a creature has the [EVIL] and [SAVAGE] tag do they show up in those maps? or only when the embark region has a untamed wild and evil zones within it?
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TerminatorII

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Re: Creature Spawning
« Reply #6 on: January 02, 2010, 10:37:58 am »

yeah those tags tell them they can spawn on those maps
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No, I think the cook would be in charge of sugar-coating the cows.

You are a lifesaver! Round and probably in tropical flavors.