22nd Granite
I have GOT to stop tempting fate.
Right in our soon-to-be-central stairway! The local wildlife may be a problem- 5 fire imps, a fire man, and a magma man- but Comcastic might actually have some use now.
27th Granite
I'm stumped. I have absoutely NO FUCKING IDEA what the hell's going on here. We just found the biggest goddamn garnierite vein I've ever heard of... In SCHIST. This place confuses me. Oh well, nickel is magma-safe, so once we smelt it, we can make some useful stuff.
(There are no journal entries for a large period of time.)
7th Hematite
This garnierite vein is just ridiculous. It also hurts my eyes. (Not in picture: Argatson making stone crafts)
12th Hematite
Love the smell of rotten fire imp in the morning.
Comcastic's in there somewhere, killing its buddies.
22nd Hematite
As I figured, nobody came to lay siege to us. Frogmen probably died of thirst halfway here. Armok knows I almost did.
4th Malachite
The fortress is starting to look more like a proper dwelling than a simple hole in the ground. We even have a defense system in place (though it won't stop building-destroyers, like the dreaded Giant Desert Scorpion)
Basically, in the event of an attack, we seal off the hatches at the top of the ramps, forcing the attackers to enter through the long single-tile hallway to the left. A pressure plate is hidden just before the far end of that tunnel, linked to floor hatches adjacent to it. Enemy steps on plate, hatches open, enemy is stranded, hallway is sealed, and catapult has a target. We just need a good operator (or failing that, luck.)