quote:
Originally posted by Drunken:
<STRONG>In reply to the OP: I like your ideas a lot but I would like to suggest one change.If my dabbling stoneworker dabbling planter puny new immigrant or ex-peasant went fey and made a legendary magical stone golem I would feel that was a bit silly. Even a legendary stonecrafter might not necessarily know anything about runes and magic.</STRONG>
Thanks, and yes...you raise a good point.
This could be explained by "magical runes" being inherently indecipherable to normal dwarves. A strange mood then becomes the sudden rush of understanding(whether by a moment of fey genius or possession, etc). Such clarity of thought cannot be maintained for long(and it runs close to madness, which is why we get insane dwarves when constructions cannot be completed).
If a no-skills dwarf can construct a basalt floodgate, then a dabbling mason dwarf should be able to construct a rough golem shape. The force that powers the golem has nothing to do with stonecrafting, but with the transitory understanding of magic(runes). The clarity gained from the experience has a profound impact on the dwarf's abilities in that field(explaining sudden Legendary skills).
Edit: Additional thought to the above. In this scenario, viewing engravings should increase a dwarf's likelihood of being chosen for a strange mood. Normal, run of the mill stone carvings then become, in essence, your magic universities. The more runes a dwarf is exposed to, the greater chance that dwarf will gain a glimpse into the mysteries of magical runes.
[ March 25, 2008: Message edited by: ChaosFollowing ]