The fortress was quite interesting to play so I decided to submit it for a succession game.
Fortress Ideology.The idea of the fort is simple. Dwarves are better elves than elves.
What does it mean? It means dwarves are better at surviving in forest and tapping it's resources than those long-eared cannibals.
What else does it mean? It means that the elves illegally occupy the ecological niche that rightfully belongs to the dwarves.
We the dwarves must establish a stronghold in the forest and prove once and for all that we dwarves are better elves than elves themselves.
As for the elves - they have to go. It's the survival of the fittest. If they can eradicate our settlement, then it will be the proof they are better forest dwellers. But until that moment, we'll be eradicating any elf that dares to come.
And the Forest Dwarves shall triumph!
Eight Commandments of the Forest Dwarves.- Thou shalt not use a pick. We live the elf style.
- Thou shalt not buy a pick. We live the elf style.
- Thou shalt not make a pick. We live the elf style.
- Thou shalt not build curtain walls or moats. We live the elf style.
- Thou shalt not let an elf survive.
- Thou shalt not harm a human or a dorf.
- Thou shalt rule for a year and then pass the power to another and then not rule for at least two years.
- Thou shalt prepare the elven killing machine for your successor.
Additional challenge (optional).All elven killing machines must be different in design and function.
Fortress History (periodically updated).- Year 215-216. Lav. Starting dwarves: 7. Ending dwarves: 16. Dwarves lost: 0. Humans dead: 0. Elves dead: 0. Elven killing machine: constructed hanging floor over depot, cave-in on lever activation.
- Year 216-217. (nobody yet). Starting dwarves: 16.
Joining the Game.There will be no waiting queue in this game. To be chosen as the next leader, you must present your plans for the year. What you plan to achieve and build. If there will be one candidate, he will run the fortress. If there will be several - the next leader will be chosen by a quick vote.
There's an additional rule that after a year of playing at least two years must be spent in reserve to promote variety of leadership.
So if you want to join for the next year - just post your suggestions and ideas and if they are ambitious enough, you will be chosen as the next leader.
Embarkation.Seven dwarves engaged in the expedition that is going to determine the fate of the elven race.
Their names and experiences were, at the time of embarkation:
- Eshtan Afensazir, Carpenter (5) / Woodcutter (3) / Architect (2)
- Kogan Stinthadablel, Carpenter (5) / Woodcutter (3) / Architect (2)
- Vucar Nomtekkud, Carpenter (5) / Woodcutter (3) / Architect (2)
- Urvad Onulribar, Weaver (5) / Leatherworker (5)
- Zaneg Almoshrigoth, Bone Carver (5) / Bowyer (5)
- Edzul Lolokdumat, Grower (5) / Cook (1) / Brewer (4)
- Kivish Onulvabok, Herbalist (5) / Clothier (5)
The embarkation area is a mix of a temperate freshwater swamp and a temperate forest. A stream is running from south-west to north of the map, and a small brook is running from the east into the main stream, forming a small waterfall 4 levels high. There's quite a number of large fish in the stream and brook, but accessing them will be difficult (though not impossible).