A new system that uses the dwarven attributes of strength, toughness and agility along with an inventory and experience to increase the strategy involved in TSALLT games. The system will be similar to before with facings and unsynchronised movement, however combat will be much different.
When a player initiates a combat versus another player, both players roll a 1d5 to see who attacks first. This is called the agility roll off. The initiator will get a bonus depending on the direction he assaulted from. If from the front +1, from the side +2, from behind +4. Half the agility (rounded up) of each player is also added as a bonus to their roll. Whoever has the highest die after modifications, attacks first.
The attacker will roll a 1d6 and compare their strength and the opponents toughness in the following chart.
If the attacker meets the win condition, they damage the opponent. Otherwise the defender gets to counter attack becoming the attacker. The die is rolled again and the chart is used to see if the defender wins. This keeps going until one of the players is successfully attacked.
(Note if both players have 5 toughness and 1 strength, the system would cause a stalemate. To avoid this, in such situations the player to win the agility roll off will win the combat)
Upon winning, the player will gain experience and can proceed as normal next turn.
Upon losing, the player will lose a life and be knocked out. The knocked out player can revive after missing two turns. During the turn of revival, the player will be unable to attack, be attacked and can can pass through enemy squares. This is to stop players from camping the one they KO'd. Any unconscious players can be looted for accessories.