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Author Topic: Inverting lever effects?  (Read 704 times)

Sukasa

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Inverting lever effects?
« on: October 08, 2007, 09:28:00 pm »

Hm, what is the possibility of a future update making it possible to invert the effect of a level pull, such as activating a level opening a floodgate and locking a door?  Currently, as I understand it, you could either open both or close both.
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Tamren

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Re: Inverting lever effects?
« Reply #1 on: October 08, 2007, 09:33:00 pm »

That would be great. You could, at the same time, lock the main gate and unleash attack dogs.

If anything, it would simply take more mechanisms.

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Sukasa

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Re: Inverting lever effects?
« Reply #2 on: October 08, 2007, 09:38:00 pm »

The only issue may be timing...  To go along with this, I might suggest a 'delay' mechanism or whatever, that delays the action by a preset amount, but perhaps only in one way, such as no delay when activating and a delay when activating, vice-versa, or delay all the time.
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