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Author Topic: how to make civilizations unfriendly?  (Read 2112 times)

herpderp

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how to make civilizations unfriendly?
« on: December 02, 2009, 06:46:38 pm »

I installed the Better Goblin mod for more of a challenge(orcs were too hard). But just my luck, the goblins ended up being friendly. Instead I'm getting human sieges, which are nothing my champions can't handle. Goblin caravans never have anything good anyway, so is there a way to make them hostile again?
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silhouette

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Re: how to make civilizations unfriendly?
« Reply #1 on: December 02, 2009, 07:05:36 pm »

Did you embark on a goblin fortress?
if so they will be friednly untill a raid occurs by the goblins then they all spontaniously go hostile.
And being attacked by humans sometimes happens, if you look on the screen when you are going to embark and before you prepare for the journey.
Press tab a few times till a list of the civilisations come up (by that i mean the humans, elves, goblins, etc) and it will show if you are at war or they just come to piss you off.
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herpderp

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Re: how to make civilizations unfriendly?
« Reply #2 on: December 02, 2009, 08:43:23 pm »

I embarked on "dwarf heaven"

This is my second fort on the map and the first time the goblins were hostile
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darkflagrance

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Re: how to make civilizations unfriendly?
« Reply #3 on: December 02, 2009, 10:40:16 pm »

Delete [can_speak] from the creature file.

They won't have names afterwards though.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

bluea

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Re: how to make civilizations unfriendly?
« Reply #4 on: December 02, 2009, 11:10:47 pm »

Magma.

Amazing how often it is appropriate.
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herpderp

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Re: how to make civilizations unfriendly?
« Reply #5 on: December 03, 2009, 02:23:45 am »

Delete [can_speak] from the creature file.

They won't have names afterwards though.

I assume I have to redo worldgen after this though? I meant stuff I could do in my current fortress.
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Smew

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Re: how to make civilizations unfriendly?
« Reply #6 on: December 03, 2009, 03:08:00 am »

Delete [can_speak] from the creature file.

They won't have names afterwards though.

I assume I have to redo worldgen after this though? I meant stuff I could do in my current fortress.
Yes.
For your current fortress, your only choice is to kill a liason, I do believe killing caravans will never piss off a civ enough to make them siege you.

Also, for future world gens, putting in the same seed but changing the history seed could give you drastic changes. :)

darkflagrance

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Re: how to make civilizations unfriendly?
« Reply #7 on: December 03, 2009, 05:16:33 am »

For creature edits you shouldn't have to regen the world.

It should be fine.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Smew

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Re: how to make civilizations unfriendly?
« Reply #8 on: December 03, 2009, 01:53:18 pm »

For creature edits you shouldn't have to regen the world.

It should be fine.
Huh, I wouldn't expect they would instantly become hostile with no speech, since they are ALREADY at peace and all, but I've never tried it, so I'm probably wrong.

herpderp

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Re: how to make civilizations unfriendly?
« Reply #9 on: December 03, 2009, 11:05:12 pm »

can_speak isn't even in the goblin entry in creature_standard.txt.
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darkflagrance

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Re: how to make civilizations unfriendly?
« Reply #10 on: December 04, 2009, 05:05:03 am »

can_speak isn't even in the goblin entry in creature_standard.txt.

It is implied by the [Intelligent] tag (which really means: "the creature with this tag has [can_civ], [can_speak], and [can_learn]". Delete the [intelligent] tag, but add [Can_Civ] and [can_learn].
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod