Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Barrel designation  (Read 575 times)

Cespinarve

  • Bay Watcher
  • Lege lege lege relege labora et invenies
    • View Profile
Barrel designation
« on: November 30, 2009, 01:15:35 am »

It is very frustrating to request the brewing of some new kegs of ale, only to discover taht some dwarf has filled the, with FISH. How do I make sure those damn dwarves leave some barrels empty for new booze?
Logged
Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

NecroRebel

  • Bay Watcher
    • View Profile
Re: Barrel designation
« Reply #1 on: November 30, 2009, 01:28:50 am »

Make a custom stockpile that accepts only drinks, and a second custom stockpile that accepts all foodstuffs but drinks. Set the second's max barrels to 0. Make sure they're both big; at least initially, you might well fill even a 31x31-tile stockpile if you don't have barrels for your non-drink one.

Then, as you have enough booze or enough barrels, slowly increase the max barrels in the second stockpile until you've got enough.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Stargrasper

  • Bay Watcher
    • View Profile
Re: Barrel designation
« Reply #2 on: November 30, 2009, 01:40:01 am »

Assuming your production of food AND booze is quick enough, you can create small, separate stockpiles for both as suggested above.  Keep them large enough to fill from whatever your agriculture industry grows but small enough that you don't keep much overstock.  You should be able to keep them full enough.  Basically, the idea is the opposite of what has been suggested; have enough barrels to fill both stockpiles and expand the stockpiles as you gain dwarves and build more barrels.  Start with small stockpiles and work your way up.

Or, alternately, if you don't mind upsetting the dwarves, deprive them of alcohol and let them live off of water.  Barrels are suddenly a non-issue.
Logged

Astramancer

  • Bay Watcher
    • View Profile
Re: Barrel designation
« Reply #3 on: November 30, 2009, 05:49:14 am »

Or, from the stockpiles menu, set reserved barrels to something other than 0.

The reserved barrels setting is global, and makes it so that only tasks that specifically use barrels (brew drinks, process plant to barrel, ect) will use up those last few barrels.  If you set the reserve for 5 and you only have 5 empty barrels left, no matter how many stacks of 5 plump helmets (or fish in your case) you have in the food stockpile, the dwarves won't grab a barrel to stick them in.
Logged