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Author Topic: Exposure  (Read 940 times)

Kavalion

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Exposure
« on: November 29, 2009, 11:19:23 am »

I embarked in a freezing biome but none of my dwarves have died from exposure!  I sent one of my axedwarves to hunt sasquatch and he beheaded one without even losing his toes to frostbite.

Do all their starting clothes need to rot off first?  Temperature is on and I'm getting plenty of snowstorms.  The brook is completely frozen over, too.

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Lemunde

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Re: Exposure
« Reply #1 on: November 29, 2009, 11:30:57 am »

I embarked once into an extremely hot biome and aside from my dwarves being a little more thirsty I didn't notice any ill effects.  I guess dwarves are pretty hardy people and it takes a lot more than exposure to the elements to bring them down.
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Poojawa

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Re: Exposure
« Reply #2 on: November 29, 2009, 11:54:47 am »

I embarked in a freezing biome but none of my dwarves have died from exposure!  I sent one of my axedwarves to hunt sasquatch and he beheaded one without even losing his toes to frostbite.

Do all their starting clothes need to rot off first?  Temperature is on and I'm getting plenty of snowstorms.  The brook is completely frozen over, too

Well, you don't immidately die from exposure either do you?

Leave 'em outside for a year, then they'll die :P
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twwolfe

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Re: Exposure
« Reply #3 on: November 29, 2009, 12:29:16 pm »

lucky you. I once had a world with very sharp temp spikes.

as in, near a human town? you're fine. take ten steps over? It gets so hot it boils Leather!
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Kavalion

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Re: Exposure
« Reply #4 on: November 29, 2009, 12:34:55 pm »

Leave 'em outside for a year, then they'll die :P

Perhaps I should.  I was expecting to have to run indoors and hide during the winter at least to avoid deaths, but I was just able to keep constructing cabins as usual.

Oh well, I like the snow.  Funny I have to contend with dehydration rather than freezing to death, though.  I collapsed some ice floors and put a well over a 7/7 water square, but it didn't last long before the dwarves injured while training drank it all and the well went dry.  No way to get unlimited water without magma?
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Derakon

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Re: Exposure
« Reply #5 on: November 29, 2009, 12:55:23 pm »

You can pump 2/7 water up to a freezing level, turning it into an ice wall. Then drop it down, and it should melt into 7/7 water. So theoretically, as long as you have at least 2/7 water in one tile, you should be able to avoid running out of water.
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Argonnek

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Re: Exposure
« Reply #6 on: November 29, 2009, 01:37:05 pm »

You could just brew some booze, in DF no water is required to brew.

Sliver Barb

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Re: Exposure
« Reply #7 on: November 29, 2009, 04:02:33 pm »

It's still preferable to have water around, though. Booze works to keep dwarves alive most of the time, but injured dwarves will refuse to drink anything but water while recovering.
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100killer9

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Re: Exposure
« Reply #8 on: November 29, 2009, 05:12:52 pm »

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Danjen

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Re: Exposure
« Reply #9 on: November 29, 2009, 10:26:21 pm »

I just realized that every time winter comes, I'm always poking about below ground... Does the game actually have snow on the ground in winter? If not, I think that would be an interesting feature in a later release.
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Derakon

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Re: Exposure
« Reply #10 on: November 29, 2009, 10:34:54 pm »

Some areas can have snow as a weather effect, like you can have rain. And yes, it does generate snow covering the ground (turns everything white).
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Tokkius

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Re: Exposure
« Reply #11 on: November 29, 2009, 11:10:17 pm »

I think it's hilarious that people are asking about the lack of death-by-exposure like that's a bad thing.
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Wimdit

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Re: Exposure
« Reply #12 on: November 30, 2009, 01:43:14 am »

In this game, your dwarves being killed in horrible ways is just a sign you're doing it right. It's not surprising that he's concerned about their unexpected resistance to death.
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GL12

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Re: Exposure
« Reply #13 on: November 30, 2009, 02:32:01 pm »

It's rather hard to find an area cold enough to kill dorfs during normal activity in a normally genned world. It's possible mind you, but it's rare. The symptoms are the dorfs "bleeding to death". chain up an animal or something outside to see if it's cold enough. Animals are MUCH less resistant to cold.

Alternately you could build an above ground fort, since surface buildings provide no protection from the elements whatsoever.

Oh, also check to see if your animals have any mysterious wounds. Especially cats. I can't keep any cats alive in my current (world genned specifically to be freakishly cold) fort, they wander outside and bleed to death.
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CaptainNitpick

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Re: Exposure
« Reply #14 on: November 30, 2009, 03:54:45 pm »

In this game, your dwarves being killed in horrible ways is just a sign you're doing it right.

Your dwarves being killed in new and interestingly horrible ways is a sign you're doing it right. Just getting them killed in the same old way isn't.
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