Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Dying of Thirst  (Read 626 times)

Sliver Barb

  • Bay Watcher
    • View Profile
Dying of Thirst
« on: November 28, 2009, 02:14:11 pm »

I've noticed a rather interesting trend in my current fort that's never happened to me before: my dwarves are dying left and right of thirst. This is weird; I have a large farm running full-time, and two stills running full-time, and enough liquor is being produced to keep at least 50-60 units of booze around at all times. I've had experience running large forts before (200+), so this strikes me as odd. I have more than enough production going on to keep up with the ~90 dwarf population.

Update: my founding carpenter just dropped dead. What the hell is wrong with these dwarves, are they just too stupid to go to the food stockpile?  :D This is bizarre.

I'm kind of hoping this results in a tantrum spiral. I've never actually seen one before.
Logged

Sliver Barb

  • Bay Watcher
    • View Profile
Re: Dying of Thirst
« Reply #1 on: November 28, 2009, 02:17:07 pm »

Update No. 2:



WHOO
Logged

NecroRebel

  • Bay Watcher
    • View Profile
Re: Dying of Thirst
« Reply #2 on: November 28, 2009, 02:25:40 pm »

It may be that your dwarves simply can't reach the barrels of booze. Check to see if everyone is somewhere they can get to your fort proper. I'm guessing "Peons" are your haulers/unskilled peasants, so they may have inadvertently gotten trapped while you were doing mining or building or somesuch.

On the other hand, you should bear in mind that only one dwarf can drink from a barrel of booze at one time, so if you're not producing enough barrels for everyone to drink from, you might still get dehydrated dwarves even with hundreds of units.

I'd suggest building a well, and at least trying to take the standard happiness-improving steps in an effort to avoid a tantrum spiral.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Sliver Barb

  • Bay Watcher
    • View Profile
Re: Dying of Thirst
« Reply #3 on: November 28, 2009, 02:29:57 pm »

Nah. I don't kill immigration waves (I've always considered that cheap/cheating), but I'm not above pressing them into chain gang labor. If it results in the slow death of the fortress, well... I can reclaim it.  ;D I'm actually having fun watching the chaos.
Logged

Sliver Barb

  • Bay Watcher
    • View Profile
Re: Dying of Thirst
« Reply #4 on: November 28, 2009, 02:47:43 pm »

Yes, normally I do keep pretty large food/booze stockpiles around, but I had two huge immigration waves in a row.

Then again, I also have a rather ruthless play-style. I like huge crypts.
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Dying of Thirst
« Reply #5 on: November 28, 2009, 04:09:47 pm »

An important thing about booze is that a single barrel can hold multiple units of booze, and only one dwarf can drink from a barrel at a time.  And they take a long time to do so.  So if that 50-60 units of booze is contained in 10 barrels, only 10 dwarves can drink at a time, and others may die of thirst while waiting their turn.  And if you have 90 dwarfs, there may be a long wait before they can all drink.

I usually aim to have at least 1000 units of booze in reserve at all times, but I tend to run large, cluttered, and prosperous fortresses with FPS in the teens.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

goron72

  • Bay Watcher
    • View Profile
Re: Dying of Thirst
« Reply #6 on: November 28, 2009, 04:17:20 pm »

I've had repeated problems with dying of thirst. My theory is that they can't get to the barrel because it's being used so they cancel drink. Then they have a thirsty status. They are temporarily wounded and back, cancelling drink until another round of time passes and by then they are dehydrated and sometimes die.
This has it's flaws, but my usual situation is that I run out of booze and half refuse to drink water, seriously. I see some dwarves drinking fine but some just die. Possibly because they can't fit into the water hole and it goes into the cancel drink cycle? This is probably wrong and the fact is I don't know, it's just obnoxious.
Logged

Poojawa

  • Bay Watcher
    • View Profile
Re: Dying of Thirst
« Reply #7 on: November 28, 2009, 04:19:56 pm »

this is why you have a well, too :P
Logged

Simmura McCrea

  • Bay Watcher
    • View Profile
    • My Steam profile
Re: Dying of Thirst
« Reply #8 on: November 28, 2009, 05:00:36 pm »

This is why I have 2000+ units of booze after the second year, and keep it topped up.
Logged

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: Dying of Thirst
« Reply #9 on: November 28, 2009, 05:36:39 pm »

I have currently 1599 drinks stored in 97 barrels.  The fullest barrels seem to hold 25 drinks.  50-60 drinks could be just three barrels.
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.