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Author Topic: The Point of No Return  (Read 3151 times)

Halceon

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Re: The Point of No Return
« Reply #30 on: November 25, 2009, 04:37:14 pm »

It wasn't THE POINT, but i realised i've gone way past it, when i had seven dwarfs bashing each other's face in, while being locked in an underwater fort made entirely out of green glass.
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darthbob88

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Re: The Point of No Return
« Reply #31 on: November 25, 2009, 06:52:48 pm »

(...)The only line I've yet to cross is actually killing dwarves(...)
(...)use magma for peasant cremation(...)

Oh, I think you've crossed it.
Rephrase that: Using magma as the crematorium, for dead dwarves. I never kill dwarves, barring unfortunate accidents, and always put dwarves without useful labors into the military or retrain them to more useful work. Lye/soap/potash makers learn to make glass, prepare fish, or mill plants to flour and dyes. One peasant gets assigned to bookkeeping detail. Any industry that's understaffed or labor intensive gets the useless migrants. Every dwarf gets a job.

Side note: I am amused by the idea of serially training bookkeepers to legendary. They work at it for months, getting everything organized, every last account down to the letter, finally getting it all finished, and then they get replaced by an utter newbie. "Yes, it's done, it's all done, what do you mean I'm getting replaced?"
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Limul Thak

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Re: The Point of No Return
« Reply #32 on: November 25, 2009, 08:23:27 pm »

I believe that my event horizon was when I first thought out loud, "Man, I wish I had a magma vent... :'(". Mind you, I was talking about a real freaking magma vent (preferably in the backyard, so as to not scare the neighbors. ;)).
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xtank5

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Re: The Point of No Return
« Reply #33 on: November 25, 2009, 09:00:51 pm »

When I started playing Dwarf Fortress at school is when I passed the point of no return.  That and when I built a machine to flood part of my map with magma.
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G-Flex

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Re: The Point of No Return
« Reply #34 on: November 25, 2009, 09:10:07 pm »

I reached the point of no return very quickly, due to circumstances.

When I started my first fortress, I didn't really know what I was doing at first, so I had no idea how the military worked or how to draft people and make them fight things.


This was bad, because my first fortress, upon embark, was IMMEDIATELY set upon by rhesus macaques. They kept wandering near the wagon trying to steal stuff, and scaring my dudes, who were trying to haul the contents of the wagon halfway across the map.

So I just set my blacksmith to hunting duty. In hindsight, this was dumb, since I had miners and carpenters who could have used picks and axes for the job, but ah well.


So I had my blacksmith running around strangling and beating monkeys to death. It's a pretty good initiation. He sustained no injuries except for a slightly bruised toe, which healed almost instantaneously.
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Innominate

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Re: The Point of No Return
« Reply #35 on: November 26, 2009, 08:41:43 am »

I have a 1x1 room with a lever connected to a spear trap in an adjacent hallway. Whenever a migrant brings a female cat as a pet, I give them the custom profession name "Apostate" and lock them in the lever room and force them to pull it. They only get released if they kill their female cat pet. Otherwise they starve to death.

On the rare chance that they tantrum and break the containing doors, I gift the apostate with a brand new dining room. They eat a splendid meal in this splendid dining room and are thankful that their troubles are over. At some point they wonder why all the furniture is made of nickel, and why there are grates in the corners.

Then I butcher the damned female cat.
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UndeadLenin

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Re: The Point of No Return
« Reply #36 on: November 26, 2009, 09:18:12 am »

About the time I realized my swordwarves would rather leap into the magma pipe to fight the imps and fire man instead of waiting for them to come out. They still got the imps somehow...
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darthbob88

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Re: The Point of No Return
« Reply #37 on: November 26, 2009, 12:54:03 pm »

I have a 1x1 room with a lever connected to a spear trap in an adjacent hallway. Whenever a migrant brings a female cat as a pet, I give them the custom profession name "Apostate" and lock them in the lever room and force them to pull it. They only get released if they kill their female cat pet. Otherwise they starve to death.

On the rare chance that they tantrum and break the containing doors, I gift the apostate with a brand new dining room. They eat a splendid meal in this splendid dining room and are thankful that their troubles are over. At some point they wonder why all the furniture is made of nickel, and why there are grates in the corners.

Then I butcher the damned female cat.
I am impressed. That's a level of craziness and psychopathy I have not yet reached. I salute your dwarven awesomeness.
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Maggarg - Eater of chicke

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Re: The Point of No Return
« Reply #38 on: November 26, 2009, 03:52:36 pm »

I have a 1x1 room with a lever connected to a spear trap in an adjacent hallway. Whenever a migrant brings a female cat as a pet, I give them the custom profession name "Apostate" and lock them in the lever room and force them to pull it. They only get released if they kill their female cat pet. Otherwise they starve to death.

On the rare chance that they tantrum and break the containing doors, I gift the apostate with a brand new dining room. They eat a splendid meal in this splendid dining room and are thankful that their troubles are over. At some point they wonder why all the furniture is made of nickel, and why there are grates in the corners.

Then I butcher the damned female cat.
The last sentence is the bit that really made me laugh.
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Innominate

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Re: The Point of No Return
« Reply #39 on: November 26, 2009, 06:18:14 pm »

Unsurprisingly, one of my recent apostate ex-dwarves was a worshipper of Zimun, the Dung of Filths.
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jocan2003

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Re: The Point of No Return
« Reply #40 on: November 26, 2009, 06:31:07 pm »

My point of no return is when i spent my first night watching tutorial video, and the day after reading the wiki simply to find a way to play dwarfly
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Quote from: LoSboccacc
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Nidokoenig

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Re: The Point of No Return
« Reply #41 on: November 27, 2009, 12:31:24 am »

Mine was before I actually started playing. I'd been looking through the wiki, getting to grips with all the info I might need for this legendarily hard game. After reading up on fell moods and nobles, I wondered if it would be feasible to have a functioning fort with the butcheries and tanneries in the nobles' quarters, and everyone just unhappy enough that any moods would result in a noble being converted into an artefact.

As an actual player, I'm a fair bit less dwarfy. I make farm forts, rely on weapon and stonefall traps for defence and treat the elves as honoured guests, but I swear that last one is just so I can get sun berries and rare animals I can breed and make into soap for towers, roads and such. I rarely even have forts with enough problems to cause more than a couple of isolated tantrums, so the fell mood chamber is out until I research how to get dwarves to stay at just the right level of unhappiness.
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KenboCalrissian

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Re: The Point of No Return
« Reply #42 on: November 27, 2009, 01:01:47 am »

It actually took a while for me to reach that point.  I myself am a cat person, so for my first fortress I loved the simple fact that cats adopt their owners, not the other way around, and I went ahead and let the fort be overrun with cats.

Predictably, the frame rate dropped, and after doing a little research on the matter it turned out that it was because of the damn cats, and the only way to solve it was mass butchering (At the time, I didn't understand caging, and for any good DF forum poster the only acceptable solutions posted involved mass cat genocide).

I still remember my finger quivering over the 's' key as I had the first stray cat selected for butchering.  I did it while petting my real pet cat, and watched the first purple cat death message with bated breath.  Immediately after, I found out that mass butchering was much easier with the 'z' Stocks screen.  Then I learned about the dwarven atomsmasher.

Girlfriend: "You're still playing that silly dwarf game?  I thought you were complaining it was running too slow."
Me: "Yeah, I'm fixing it."
DF: The Stray Cat (Tame) has been struck down. x16

...And then I learned about tantrum spirals.
« Last Edit: November 27, 2009, 01:23:51 am by KenboCalrissian »
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expwnent

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Re: The Point of No Return
« Reply #43 on: November 27, 2009, 01:06:43 am »

I have a 1x1 room with a lever connected to a spear trap in an adjacent hallway. Whenever a migrant brings a female cat as a pet, I give them the custom profession name "Apostate" and lock them in the lever room and force them to pull it. They only get released if they kill their female cat pet. Otherwise they starve to death.

On the rare chance that they tantrum and break the containing doors, I gift the apostate with a brand new dining room. They eat a splendid meal in this splendid dining room and are thankful that their troubles are over. At some point they wonder why all the furniture is made of nickel, and why there are grates in the corners.

Then I butcher the damned female cat.

That...is genius.  ;D
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