Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: How about a jump key and an activate flying key?  (Read 759 times)

I3erent

  • Bay Watcher
  • The mounted dwarf has gone bErZeRk
    • View Profile
How about a jump key and an activate flying key?
« on: October 03, 2007, 01:11:00 pm »

For those who can fly that is.
Logged
quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Eagle of Fire

  • Bay Watcher
  • Friendly Fire
    • View Profile
Re: How about a jump key and an activate flying key?
« Reply #1 on: October 03, 2007, 01:48:00 pm »

Flight is being implemented. As for jumping, I don't really see how a character is supposed to jump over a 3-4 wide river/chasm, especially dwarves... I always pictured a single space as pretty big anyways, enough for a stout dwarf to walk in and be able to have at least two other dwarves fit in the same square (even if the others are lying on the floor :P).
Logged
I am on a hot streak... literally.

Eagleon

  • Bay Watcher
    • View Profile
    • Soundcloud
Re: How about a jump key and an activate flying key?
« Reply #2 on: October 03, 2007, 02:04:00 pm »

Certain creatures should be able to, though, and many should be able to jump over the smaller pits players are undoubtedly going to create. Frogmen, many animals, and possibly very athletic humans/elves come to mind. Really desperate fleeing critters should try to make a leap if there's nowhere else to go.
Logged
Agora: open-source, next-gen online discussions with formal outcomes!
Music, Ballpoint
Support 100% Emigration, Everyone Walking Around Confused Forever 2044

I3erent

  • Bay Watcher
  • The mounted dwarf has gone bErZeRk
    • View Profile
Re: How about a jump key and an activate flying key?
« Reply #3 on: October 03, 2007, 02:30:00 pm »

But as far as my understanding flying is automatic at this point there is no "fly"  or "land" button.

You dont have too jump a chasm you could jump up, or down or to grab a ledge, or to grab a tree to climb up and escape the elephants.

[ October 03, 2007: Message edited by: berent ]

Logged
quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Anti-Paragon

  • Bay Watcher
  • Proficient Clerk
    • View Profile
Re: How about a jump key and an activate flying key?
« Reply #4 on: October 03, 2007, 03:14:00 pm »

quote:
Originally posted by berent:
<STRONG>But as far as my understanding flying is automatic at this point there is no "fly"  or "land" button.

You dont have too jump a chasm you could jump up, or down or to grab a ledge, or to grab a tree to climb up and escape the elephants.

[ October 03, 2007: Message edited by: berent ]</STRONG>


...Or jump just as a hammerlord smokes you and get sent into the stratosphere. Weee.

Logged

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: How about a jump key and an activate flying key?
« Reply #5 on: October 03, 2007, 04:00:00 pm »

I think Toady's got this handled, at least for flying.
Logged

Fieari

  • Bay Watcher
    • View Profile
Re: How about a jump key and an activate flying key?
« Reply #6 on: October 03, 2007, 06:19:00 pm »

Didn't he say he implemented the SHIFT+Direction equals going up (and over) while CTRL+Direction equals going down (and over)?  Sounds like flying is already in, then.
Logged

I3erent

  • Bay Watcher
  • The mounted dwarf has gone bErZeRk
    • View Profile
Re: How about a jump key and an activate flying key?
« Reply #7 on: October 04, 2007, 09:57:00 am »

Then yay!
Logged
quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

JT

  • Bay Watcher
  • Explosively Canadian
    • View Profile
    • http://www.jtgibson.ca/df/
Re: How about a jump key and an activate flying key?
« Reply #8 on: October 04, 2007, 09:16:00 pm »

I'd still like to point out that a tile, to me, is one metre square.  If in a narrow passageway one person has to drop to the ground to let the other person past, it's certainly no wider than that.

My estimations are 1 metre by 1 metre by 3 metres or 1 yd by 1 yd by 10 ft, with 1 metre/1 yard's thickness being the floor of the level above and/or the supports on the ceiling as applicable.  This makes perfect sense for everything except very large creatures or for how much horizontal room someone takes up when they drop prone.

Dungeons at this scale would be rather cramped by modern standards (modern homes' high ceilings are a symbol of the luxury that common people can now afford), but probably considered quite cozy in a fantasy world, especially for dwarves and kobolds.

Essentially, my definition holds true for at least 80%-90% of the time -- any given creature in any given tile -- which is well beyond standard deviation. =)

The rare cases where someone drops prone (which can also represent pressing yourself flat against a wall) are usually limited to a single creature who has dropped prone.  Also, the cases where huge creatures present themselves are too infrequent to require any special handling.

So saith JT. ;-)


That doesn't help you much, though.  World record for running broad jump is 8.9 metres.  Most people are lucky to do 5 metres of running jump distance, and should probably shoot for 4 metres.  Even that's pretty up there (imagine jumping over two adult men lying head to toe).

[ October 04, 2007: Message edited by: JT ]

Logged
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.'" --George Carlin

Poil

  • Bay Watcher
    • View Profile
Re: How about a jump key and an activate flying key?
« Reply #9 on: October 05, 2007, 05:13:00 am »

A dragon or a titan or even an elephant takes up one square and I'm pretty sure that all are slightly larger than 1 meter. And as it has been mentioned before, a hundred dragons lying in a tile and there is still space for one to climb past.

[ October 05, 2007: Message edited by: Poil ]

Logged
[DEMONLORD]

JT

  • Bay Watcher
  • Explosively Canadian
    • View Profile
    • http://www.jtgibson.ca/df/
Re: How about a jump key and an activate flying key?
« Reply #10 on: October 05, 2007, 03:45:00 pm »

Read my post.  Those are exceptional cases that don't apply more than 10% or so of the time. =P
Logged
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.'" --George Carlin

infinity

  • Bay Watcher
    • View Profile
Re: How about a jump key and an activate flying key?
« Reply #11 on: October 12, 2007, 02:00:00 am »

quote:
Originally posted by Eagle of Fire:
<STRONG>Flight is being implemented. As for jumping, I don't really see how a character is supposed to jump over a 3-4 wide river/chasm, especially dwarves... I always pictured a single space as pretty big anyways, enough for a stout dwarf to walk in and be able to have at least two other dwarves fit in the same square (even if the others are lying on the floor :P).</STRONG>

How about *tossing* a dwarf?    :D

Logged