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Author Topic: New Challenge. The Frozen Shipyards  (Read 811 times)

UndeadLenin

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New Challenge. The Frozen Shipyards
« on: November 25, 2009, 11:58:54 pm »

After playing DF for awhile now and finally deciding I have a firm grasp on the game I've decided to do my first mega construction. I want to do something different so I have settled on a dwarven shipyard. Depending on the boats being modern (subs, battleships) made of steel or old style caravels and frigates. I'll need either forests or a magma pipe. However, I've settled on that it must be in the frozen north. the fort will be under a glacier and must be at the ocean's edge. I saw a thread a few days ago on capturing walruses so I will use them as a food and arrow source. As well as wolves for protection and supplies. In terms of food and alcohol the fort will be able to supply itself. However the main focus will be on building, arming, and supplying "ships" to sail to the new world so that the dwarves may gain a foothold before the blasted elves. I'm looking for a site still and any input on suggestions and Ideas others may have.
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shadowclasper

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Re: New Challenge. The Frozen Shipyards
« Reply #1 on: November 26, 2009, 12:03:36 am »

Epic points if you make the ships ALL out of wood, with an iron plating on the outside. Ironclads!!!

Extra bonus points if they can become self contained.

Even more bonus points if you can somehow simulate a lock and flooding system to represent your "In glacier" fort actually raising the made ships up from inside the ice up too sea level (Doesn't have to actually work. It just has too fill a giant chamber able to fit your largest ship full of water, then pump it back out into the ocean when you want to bring stuff back down.)
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Shade-o

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Re: New Challenge. The Frozen Shipyards
« Reply #2 on: November 26, 2009, 12:42:52 am »

Hollow out a series of interconnected dry docks with one ship each that are completely underground, and completely house the ships, some space around them, and all the workshops and stockpiles that they use. Either place them right next to the ocean, or far away, with a long (and properly massive) canal that may or may not be underground. Introduce some 'leaks' in the sea wall, which requires stout dwarves to man the dock pumps else the labourers get washed away.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

kalida99

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Re: New Challenge. The Frozen Shipyards
« Reply #3 on: November 26, 2009, 12:53:37 am »

Or, you could take it a step further and build a massive shipping port complete with warehouses, wharfs, and an entire town. Then let the elements take control and cover it in snow, put some holes in the roofs of some of the warehouses, and fill the ships, and houses with dangerous frozen creatures, like blizzard men, wolves, maybe even a megabeast or two.

Then leave the abandoned shipyard as an unforgiving wasteland on the edge of civilization, left for some powerful adventurers to reclaim.
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Let's see how those degenerate sophisticates handle a healthy dose of pure unreasoning violence.
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shadowclasper

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Re: New Challenge. The Frozen Shipyards
« Reply #4 on: November 26, 2009, 02:56:38 am »

Or, you could take it a step further and build a massive shipping port complete with warehouses, wharfs, and an entire town. Then let the elements take control and cover it in snow, put some holes in the roofs of some of the warehouses, and fill the ships, and houses with dangerous frozen creatures, like blizzard men, wolves, maybe even a megabeast or two.

Then leave the abandoned shipyard as an unforgiving wasteland on the edge of civilization, left for some powerful adventurers to reclaim.

THis one wins.
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