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Author Topic: Underground Ocean  (Read 1755 times)

The_Kakaze

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Re: Underground Ocean
« Reply #15 on: November 20, 2009, 02:20:03 am »

LOL a sealab habitat would have to have a distruct lever
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Anything that happens in your land is your fault.  If the merchants decided to show up next to a volcano and jump in, it would still (somehow) be your fault.  If their liaison dies of old age on your doorstep, it's your fault.  If you accidentally lock the elves in the depot and wait until they're insane to capture them in cages and then lock the next group of elves in the depot and unleash the insane elves their cages, that's still somehow your fault.

XSI

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Re: Underground Ocean
« Reply #16 on: November 20, 2009, 03:26:40 am »

If you're looking for worldgen settings with (high)mountain tiles right next to an ocean, I've got a seed that will make a huge mountain, and then it puts an ocean in the middle of it, leading to extremely elavation(I've found a spot that could get a 10x10 embark with each spot having 20+ elevation change, and an ocean in the same embark.)

The only bad thing about it is that there's not a lot of magma, but that can probably be fixed by setting it to make more volcanoes. There are light blue mountains right next to an ocean tile, light blue mountains have an elevation of 366-400 if I remember right), oceans have 0-99)


(World gen stuff, everything is as it is normally except the seeds.)
Spoiler (click to show/hide)
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

The_Kakaze

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Re: Underground Ocean
« Reply #17 on: November 20, 2009, 07:03:55 pm »

Wow i got a ton of rejects!  Anyone know a way to narrow down my search of the mountains for ones with ocean, underground water and magma?  It still doesn't seem to find any...
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Anything that happens in your land is your fault.  If the merchants decided to show up next to a volcano and jump in, it would still (somehow) be your fault.  If their liaison dies of old age on your doorstep, it's your fault.  If you accidentally lock the elves in the depot and wait until they're insane to capture them in cages and then lock the next group of elves in the depot and unleash the insane elves their cages, that's still somehow your fault.
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