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Author Topic: ITEMCORPSE plant.  (Read 845 times)

Raphite1

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ITEMCORPSE plant.
« on: November 18, 2009, 09:08:37 pm »

What's the correct syntax for getting a creature to turn into a plump helmet? [ITEMCORPSE:PLANT:NO_SUBTYPE:MUSHROOM_HELMET_PLUMP:NO_RACEGLOSS]?

Really not sure exactly how to determine what goes in the fourth space.

3

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Re: ITEMCORPSE plant.
« Reply #1 on: November 19, 2009, 04:26:57 am »

Yes, that should work.

The fourth space determines a material when applicable. This is often a racegloss for creatures - for example, I could make a creature made out of bronze (via [RACEGLOSS:BRONZE] and [MATERIAL:METAL:BRONZE]) and then make it drop a bronze plate on death via [ITEMCORPSE:ARMOR:ITEM_ARMOR_PLATEMAIL:METAL:USE_RACEGLOSS]. This would allow me to keep the material of the dropped item consistent with a change of the creature racegloss without me having to change the material of the dropped item. It might not be useful now, but it might be in later versions (random raceglosses, etc. - I'm not sure what [RACEGLOSS:WOOD] and [RACEGLOSS:METAL] do right now, but that might work to that end).
« Last Edit: November 19, 2009, 04:31:27 am by 3 »
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