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Author Topic: Tweak 1.3.0.0 test (with .40c support)  (Read 5874 times)

jocan2003

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Re: Tweak 1.3.0.0 test (with .40c support)
« Reply #15 on: November 06, 2009, 12:22:54 am »

Shame :( i was really looking into the  ability to change the amount of dwarf you start with
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Danarca

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Re: Tweak 1.3.0.0 test (with .40c support)
« Reply #16 on: November 06, 2009, 04:21:56 pm »

Rick last logged on 2 months ago.
His last posts are the very ones in this thread.

I agree, Tweak was/is fantastic...
Sometimes to sort out bugs and/or saved doomed forts that CANT be doomed, I revert to 40d from 40d11 to use Tweak :)
Shame DTil also only works on 40d :p

I really want an unpauser to work on 40d11...
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Clutter god the god of godly gods.
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Ah yes the god of stone stockpiles, long randomly generated names, and gods.

Jay

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Re: Tweak 1.3.0.0 test (with .40c support)
« Reply #17 on: November 06, 2009, 05:22:05 pm »

This topic was over a year old.

Anyways uh, Rick, AKA Gibbed, is now working on a save editor for Borderlands.[1]
Don't expect him back here anytime soon.
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Mishimanriz: Histories of Pegasi and Dictionaries

Danarca

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Re: Tweak 1.3.0.0 test (with .40c support)
« Reply #18 on: November 06, 2009, 05:24:57 pm »

Hahahahaha, I was wondering when someone was going to release a Borderlands Save editor, never imagined it was going to be Rick! :D
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

Halconnen

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Re: Tweak 1.3.0.0 test (with .40c support)
« Reply #19 on: November 15, 2009, 07:58:38 am »

Well. 40d saves are compatible with 40d16, so just tweak your 40d startup, then copy the save over after you started.

I have a problem of a different nature right now. During some channeling my favorite dwarf fell into the channel in question, and instantly started drowning. I seriously doubt I can get a ramp done in time, so I want to warp him out. Problem? I'm on Win7, and even if I run tweak as administrator, all tools fail since they cannot suspend the DF process. Anyone know a way to work around this?
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jocan2003

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Re: Tweak 1.3.0.0 test (with .40c support)
« Reply #20 on: November 15, 2009, 01:02:07 pm »

*cough* XP *Cough* Sorry bro serious i dont know, even me with my vista 64 i hate the os but for an unknown reason this computer CANNOT run XP without problem, well it been a while i didnt try XP te problem is kinda weird anyway not here toalk about me but no sorry i cant help you, never used Win7
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Halconnen

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Re: Tweak 1.3.0.0 test (with .40c support)
« Reply #21 on: November 15, 2009, 05:58:04 pm »

Rebooting to XP actually circumvented the thread suspension problem.

Warp still refused to work, though. Ended up removing the water where the dwarf in question was and walled him in via tile editing, then let him dig a ramp out. Kinda roundabout, but what works, works.
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