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Author Topic: Fling distance? (info needed for bloody goblin dartboard)  (Read 2452 times)

Vicomt

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Re: Fling distance? (info needed for bloody goblin dartboard)
« Reply #15 on: November 10, 2009, 04:13:45 pm »

I was actually one-stepping through when I first ran a goblin drop, and (it seemed to me) the chunks went out, up, out, up, out, up, out, down, out, down, describing a vaguely semicircular path. I watched about 3 or 4 executions, and each time, I could watch body parts going out, up, out and down. I didn't actually write it down, but I'll try and repro it soon (there's a lot going on in that particular fort atm... I've got clowns.....)

Count Dorku

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Re: Fling distance? (info needed for bloody goblin dartboard)
« Reply #16 on: November 10, 2009, 04:53:08 pm »

what I'm doing in my current main fort is dropping gobbo's off a bridge 20+ levels up onto a circular target and scoring points for how far the body parts travel from the point of impact. Every time a body part beats the previous best distance, I add another ring of walls (in a different metal) to the target. My best currently is 12 squares distance between the point of impact and where the limb landed.

That does sound better than my idea.
[Makes preparation to do this]
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"when in doubt, Magma"

Miners are diggin out nicely, everything will go right, i hope. hell, what am i even saying? this is dwarf fortress. it wont go right.

Vicomt

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Re: Fling distance? (info needed for bloody goblin dartboard)
« Reply #17 on: November 10, 2009, 06:43:35 pm »

Objects can be thrown upwards by splattering and bridges, but as far as I've been able to tell it's still straight line movement until the object hits a wall or runs out of momentum, then falls straight down.

You're right. I just watched and noted down positions of bodyparts while flying, one step at a time. the parts fly out in a random direction (in both X/Y and Z directions) until they hit something, or run out of momentum. The amount of momentum imparted to an bodypart seems to be random, but may change depending on other variables (height of drop etc.)

edit - here's a piccy of my "dartboard" ;)
Spoiler (click to show/hide)





« Last Edit: November 10, 2009, 07:05:31 pm by Vicomt »
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HatfieldCW

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Re: Fling distance? (info needed for bloody goblin dartboard)
« Reply #18 on: November 10, 2009, 09:01:25 pm »

Ha!  That's brilliant!  Armok will be delighted.

I have plans for a somewhat similar notion, but more like an olympics for my hammerdwarves.  I'll pit the gobbos into a tube that's open on one end and has the "contestant" stationed on the other side with his hammer of choice.  I'll designate score by distance out the end of the tunnel.
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Retro

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Re: Fling distance? (info needed for bloody goblin dartboard)
« Reply #19 on: November 10, 2009, 09:40:09 pm »

I was actually one-stepping through when I first ran a goblin drop, and (it seemed to me) the chunks went out, up, out, up, out, up, out, down, out, down, describing a vaguely semicircular path. I watched about 3 or 4 executions, and each time, I could watch body parts going out, up, out and down. I didn't actually write it down, but I'll try and repro it soon (there's a lot going on in that particular fort atm... I've got clowns.....)

Ooh, that might indicate a mild triangular parabolic arc (I imagine it's easier to program from intense ground collisions than actual parabolas). Do tell us of your findings.

Also, love the board. Someone should take this all the way by capturing a couple hundred gobbo prisoners and turning their fort into the mountainhome's designated site of the next Goblin Olympics.

zchris13

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Re: Fling distance? (info needed for bloody goblin dartboard)
« Reply #20 on: November 10, 2009, 10:30:01 pm »

No, the goblin olympics are the maze trap run. Nobody wins.
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Supercharazad

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Re: Fling distance? (info needed for bloody goblin dartboard)
« Reply #21 on: November 11, 2009, 04:57:42 pm »

Here's another idea:
Mark the value of each point struck...by putting the most valuable diamond-encrusted, adamantine studded ,artifact quality adamantine spike, menecing with spikes of raw adamantine at the centre, then working outwards to the crappy wooden ones.

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