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Author Topic: DarwinPond.  (Read 2206 times)

Jakkarra

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DarwinPond.
« on: November 07, 2009, 07:20:17 pm »

Darwinpond is an interesting little game where you create little Micro-organisms and watch them exist in little virtual petri-dishes.

DarwinPond

It's quite an interesting little affair. I'm sure you will find it interesting, Gentlemen.

Nadaka

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Re: DarwinPond.
« Reply #1 on: November 07, 2009, 09:10:05 pm »

Hmm. This looks like a modern adaptation of one of the early artificial evolution simulations. I still have a copy from the mid 1990s, though it probably won't run anymore.
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winner

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Re: DarwinPond.
« Reply #2 on: November 08, 2009, 01:22:53 am »

they made a modern version called "gene pool" that I'm running right now.
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Jakkarra

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Re: DarwinPond.
« Reply #3 on: November 08, 2009, 08:07:51 am »

Oh? What new features does it posess?

winner

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Re: DarwinPond.
« Reply #4 on: November 08, 2009, 06:05:42 pm »

Well the one that caught my attention was that it can run on a mac.
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Rhodan

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Re: DarwinPond.
« Reply #5 on: November 10, 2009, 12:41:49 pm »

Genepool is different in that the swimbots can evolve their shape as well, instead of just the amount and movement of their tails.
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Neonivek

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Re: DarwinPond.
« Reply #6 on: November 10, 2009, 12:48:09 pm »

The major problem with DarwinPond is that there is a perfection of design that ruins the game.

a Small single bodypart creature is the perfect creature.

Unfortunately they are also very very boring.
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Alexhans

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Re: DarwinPond.
« Reply #7 on: November 10, 2009, 01:02:59 pm »

I've toyed with this genetic simulators a while ago...

They need to have genes ripping each other out at some point to keep being interesting...

at least, Natural selection needs to include more variables, like trenght...  :P
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Kagus

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Re: DarwinPond.
« Reply #8 on: November 10, 2009, 04:06:41 pm »

Yeah, I was noticing that "perfect being" deal too.  What DarwinPond REALLY needs is a few carnivores.  As it is, everyone is just competing for the same food source, and they'll breed with each other almost as much as anyone else, regardless of genetic differences (except for color).

Interesting concept, but ultimately flawed.  I really, really want to see some neat genetic simulators of this style...

Neonivek

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Re: DarwinPond.
« Reply #9 on: November 10, 2009, 04:46:02 pm »

I would be able to settle with them just magically eliminating all "Perfect Beings"
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Alexhans

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Re: DarwinPond.
« Reply #10 on: November 13, 2009, 10:00:10 am »

maybe adding some enviromental statistics that would ulimately affect the entities... ?  That way, according to the changing enviroment entities would tend to evolve in a certain way?

I still think that predators would be funnier... :P
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winner

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Re: DarwinPond.
« Reply #11 on: November 13, 2009, 09:54:34 pm »

predators would be nice, what would also be nice is for there to be a "compatibility" number that randomly mutates, so that there can be multiple species at once.
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Shoku

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Re: DarwinPond.
« Reply #12 on: November 18, 2009, 09:15:30 am »

The game's focus was on having a few random genes translate into a direct mechanical effect. For a larger number of genes you'd have to start faking that kind of effect. Easy to do but it takes away the possibility for mutations that are useful in ways you didn't specifically expect and put into the game.
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