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Author Topic: [40d16] BUILDINGDESTROYER:2 operates through natural floor  (Read 434 times)

smirk

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[40d16] BUILDINGDESTROYER:2 operates through natural floor
« on: October 27, 2009, 01:48:51 pm »

This has probably been reported before, but I can't find it anywhere so here 'tis.

I modded my megabeasts to help them survive worldgen, and in the process I gave Titans (among other things) buildingdestroyer 2:

Spoiler (click to show/hide)

Fast forward a bit, and in the fifth year of my fortress I get a surprise visit from the eminent Lulo Focusedyears the Ancient Lens, Titan. I activate my defenses and watch as she approaches the entrance to my fort, stopping only to destroy a farm plot that is one z-level down through a natural clay floor:

 

The hot pink area is where the farm used to be. Note that she's one z-level above AND one tile north of the plot.

Except for modded megabeasts and Rantingrodent's graphics pack, my game is vanilla d16. It's not anything terribly bad, really. I assume it's somehow related to pathing; the Titan still needed to be adjacent to (though one z-level above) the plot. So has anyone else seen this?
Logged
When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.