Hello,
I was wondering: are there plans to have world generation create random species of creatures or plants?
I'm not saying that it should build every species up from scratch. Just that it should take some basic creature templates, create the name for the new species, the kinds of products they produce when processed/killed, the biomes in which they live, etc.
Just a handful of such creatures would really vary the product a great deal... and I imagine that it wouldn't be too hard to add.
For example:
During world gen a new species called the "giant waggle-frog" is created. The game would base this creature on a "giant brachiopod" template of some kind.
In terms of most statics (size, attacks, body parts, etc.), it would be the same as the current giant toad. But the game might decide that it lives mainly in cold areas, that its bones are prized by carvers, or that its skin is mega-valuable, etc. Or, it could be a very common and annoying creature with little or no economic value. The idea is to diversify the economy of the game and create more fun things to discover.
Same thing could go for plants... some randomly created plants/trees being valuable, producing various products, or growing more quickly/slowly than others, etc.
In order to keep the player from getting too confused, the game could offer an "encyclopedia" of common knowlege about living things... after all, if waggle-frogs are common in the world, your character/dwarfs should be expected to know what they are.
I guess that Toady had already envisioned something like this anyway, judging from other stuff that he's written in the forums, but I didn't see this specifically mentioned in the development lists. I just wanted to say that I have longed for something like this. Sorry if this is redundant!