I have spent my afternoon working on a proposition for the suggestions board in regards to water conservation in DF. After looking over an old geology book of mine, I think I may have some ideas that could add both realism and gameplay value. However, I don't want to put lots of time into something that may be infeasible. I may decide to not post/propose anything if my plan is too unrealistic from a design perspective. So, before I move forward with my idea, I feel it's a good idea ask the community at large a few questions.
First, has Toady stated any overarching goals to revamp how water is handled in rivers and aquifers? Is there already a defined plan on how to create a limited supply of water in aquifers, or to integrate rivers, streams, and aquifers in a more realistic manner?
Are there any stated long term goals that might undo or greatly improve upon the designs of water bodies that are in DF?
Finally, is Worldgen becoming something that is set in stone? That is to say, being that DF is both random and data-driven, is adding a new component (that would approximate water flows) to it just asking for too much?
I understand these questions are best answered by Toady, but I'm sure that the community can answer at least some parts of these questions. So far I have made a few simple text searches of the "Dev Next" and I have yet so see anything that describes what I'm thinking of. I have also checked out some of the suggestions on the board, and none that I have seen describe what I am thinking of. Any help in answering or refining these questions would be greatly appreciated. Thanks.