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Author Topic: armor moding  (Read 518 times)

Funk

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armor moding
« on: October 21, 2009, 03:01:36 pm »

i have been trying to get a civ to only use bone armor but it all truns to rope reed stuff when i play a Adventurer.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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soul4hdwn

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Re: armor moding
« Reply #1 on: October 21, 2009, 05:12:47 pm »

your bone plate is missing the barred tag but aside that all civs will use plants and cloth/silk for any clothing and armor if they can. if they have [USE_ANIMAL_PRODUCTS] will get rid of half of that. also removing [CLOTHING] for general clothes and [SUBTERRANEAN_CLOTHING] for silk and underground based stuff in clothing, will prevent the civ from using/making relevant items.

all mentioned tags go in entity.
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