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Author Topic: In-game ability to create/edit/save Macros  (Read 1129 times)

DDouble

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Re: In-game ability to create/edit/save Macros
« Reply #15 on: December 18, 2007, 09:13:00 pm »

I'm not sure, what's an "interface key token?" Something only activated from within a menu screen?
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Toady One

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Re: In-game ability to create/edit/save Macros
« Reply #16 on: December 18, 2007, 09:16:00 pm »

For instance, from "data/init/interface.txt" we have:

[STOCKPILE_SETTINGS_DISABLE:D]

The interface key token is on the left, the actual key code (or what I'm calling the key code here) is on the right.  So a macro could track what you want it to do in the game more specifically via the token, or just use the key.  I imagine you'd mostly want the token, but maybe you'd want the key sometimes.  I dunno.

[ December 18, 2007: Message edited by: Toady One ]

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