Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9]

Author Topic: Combat  (Read 21558 times)

Vengeful Donut

  • Bay Watcher
    • View Profile
Re: Combat
« Reply #120 on: September 15, 2009, 09:36:16 pm »

Ok, seriously, is it just me or has this entire discussion just gone around a loop and started again?
Ask me how I knew this would happen.
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Combat
« Reply #121 on: September 15, 2009, 09:39:28 pm »

How did we even get to Zeno's paradox from wrestling anyway ???
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Combat
« Reply #122 on: September 15, 2009, 10:42:10 pm »

Ok, seriously, is it just me or has this entire discussion just gone around a loop and started again?
Ask me how I knew this would happen.

Superposition of knowledge states?

How did we even get to Zeno's paradox from wrestling anyway ???

I... don't know...

Eidalac

  • Bay Watcher
  • Ecchi Inside
    • View Profile
    • Facebook
Re: Combat
« Reply #123 on: September 16, 2009, 07:49:46 am »

We must have a divide by zero error somewhere.
Logged
is he okay?
In the traditional sense of the word?  No, he's been dissolved in magma.

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Combat
« Reply #124 on: September 16, 2009, 08:13:45 am »

eerr

  • Bay Watcher
    • View Profile
Re: Combat
« Reply #125 on: October 02, 2009, 08:12:16 pm »

The solution is found when you ignore zeno and make the answer relative to time, not distance.
Logged

HAMMERMILL

  • Bay Watcher
    • View Profile
Re: Combat
« Reply #126 on: October 03, 2009, 08:20:59 am »

I think it says something about the complexity of Dwarf Fortress, that a topic that started out about combat mechanics in turns into a discussion about theoretical physics and quantum thought experiments.

Logged

Anticipation

  • Bay Watcher
    • View Profile
Re: Combat
« Reply #127 on: October 22, 2009, 12:41:39 am »

Yeah, it means that the combat is too complex so we decided to talk about an easier topic  >:(
Logged
Reality is like a wasps nest, stay away and you won't get stung.

Kobold6

  • Bay Watcher
    • View Profile
Re: Combat
« Reply #128 on: October 22, 2009, 01:19:04 am »

oh Armok, I can't stop laughing
Logged
Pages: 1 ... 7 8 [9]