Dark creatures are otherwise mundane creatures that have become bound to the nature of a darkness orientated plane, specifically the Plane of Shadow. They resemble dark images of beings found on the Material Plane.
A caster may choose to forgo the ability to summon creatures with the celestial or fiendish templates and gain the ability to summon creatures with the dark template in their place. Once made this choice requires an atonement spell or equivalent to change.
Creating A Celestial Creature "Dark" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment (referred to hereafter as the base creature).
A dark creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.
Size and Type
Dark creatures gain the incorporeal subtype and animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Dark creatures encountered on the Material Plane have the extraplanar subtype.
AttackDark creatures gain an incorporeal touch attack.
Special AttacksA dark creature retains all the special attacks of the base creature and also gains the following attack.
Dexterity Damage (Su)The touch of a dark creature deals 1d2 points of Dexterity damage to a corporeal foe. Increase the damage by 1
size category for every 4 hit dice the creature possesses. Refer to the base creature's attacks when attacking incorporeal foes.
Special QualitiesA dark creature retains all the special qualities of the base creature and also gains the following qualities.
* Blindsight out to 5 feet.
* Incorporeal traits.
* Daylight Powerlessness.
* Shadow Native.(
See here for details)
AbilitiesSame as the base creature, but Intelligence and Charisma are at least 3.
EnvironmentAny darkness orientated plane.
Challenge RatingHD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2?
AlignmentAlways true neutral.
Level AdjustmentSame as the base creature +4?