I'm currently playing a fort on a map with 3 terrifying biomes.
At first, it took 3 years for the first migrants to show up, even though I had no deaths, and produced quite some wealth.
I got a magnificent total of 5 dwarves to join my fortress. This was the first, and last migrant wave I've seen.
The next 2 years, I lost my legendary armorer, and my legendary weaponsmith due to goblin ambushes.
I used Dwarf companion to resurrect them (including the 'turn into Bronze Colossus trick to get rid of fatal injury / bleeding).
The 2 years after that, I lost 2 babies due to them being used as shields. (I did not ressurect those)
That is 6 years ago now. I have not lost any more dwarves after that. My happily breeding couple brought my population to 17 dwarves already.
However, those past 6 years, I get the 'your fortress has attracted no immigrants this season' message every season.
I wonder why. My idea's:
- It's normal. One of the deaths I had was my expedition leader, which could cause the long abscence of migrants, even if he's not officially a noble.
However, I would think that would give the '..too dangerous..' or '..migrants are too afraid..' message, and not the standard 'has attracted no migrants'. Someone correct me if I'm wrong.
- It's normal. My map consists of 3x terrifying biomes, the home civ is not too big, and rather far away. As demonstrated by the first wave, migrants are scarce to begin with. However, I've made CRAPLOADS of goods, fortress wealth is at 4 mil. Exports exceed imports by a fair margin as well.
- Resurrecting dwarves with Dwarf companion breaks immigration..? I remember that Heavy Flak has a problem with no immigrants showing up in Migrursut. He has also used DC to revive dwarves.
This is just a theory, though. (And a long shot at that)
Anyone has any insights as to which (combination) of those ideas is right? Or any other ideas?