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Author Topic: Hostile Civ  (Read 530 times)

Demonic Spoon

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Hostile Civ
« on: September 29, 2009, 11:41:07 am »

So yeah, I tried my hand at modding in SOF as a hostile civ, but they are not always at war with me, how can you make certain that a civ will always be hostile towards yours? Thanks in advance.

Also, I hear that sieges that can fly cause problems? Is this true?
« Last Edit: September 29, 2009, 11:45:58 am by Demonic Spoon »
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DracoGriffin

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Re: Hostile Civ
« Reply #1 on: September 29, 2009, 11:50:01 am »

Either in the entity raw, make the ethics VERY conflicted between the two races

OR

The simple way of having [CAN_LEARN][CAN_CIV] in the hostile race's creature raw. Don't use CAN_SPEAK or INTELLIGENT as these lead to common sense and rationality in the hostile race. I believe you can add CAN_SPEAK after genning a world (or embarking, not sure which) which will make them actually use names instead of blank.
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Demonic Spoon

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Re: Hostile Civ
« Reply #2 on: September 29, 2009, 11:54:27 am »

Ah, my thanks  :D .
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bluephoenix

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Re: Hostile Civ
« Reply #3 on: September 30, 2009, 05:46:26 am »

Or if you want names and still want them hostile simply add
Code: [Select]
[SPHERE_ALIGNMENT:WAR:512]to their entity file works as well thats the same thing goblins have.
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