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Author Topic: Armor - Anti-Crit  (Read 1137 times)

2xMachina

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Armor - Anti-Crit
« on: September 27, 2009, 04:03:07 am »

Just thinking, if weapons can have a critical modifier, why not a anti-crit modifier for armor?

It only makes sense that bolts are less likely to pierce through a fully armored guy than someone without armor.
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alfie275

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Re: Armor - Anti-Crit
« Reply #1 on: September 27, 2009, 09:06:48 am »

Wouldn't it be more sensible to base piercing damage on the new physical properties tags? Like how cloth will be easier to rip but will not break from a hamer.
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mattie2009

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Re: Armor - Anti-Crit
« Reply #2 on: September 28, 2009, 03:54:23 pm »

I still wonder the physics of how a chunk of elf can pierce a lung through steel armor.
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Dakk

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Re: Armor - Anti-Crit
« Reply #3 on: September 28, 2009, 04:05:36 pm »

^
Probably already solved on the next version due to body/material layer and minor combat changes.
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Jay

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Re: Armor - Anti-Crit
« Reply #4 on: September 28, 2009, 04:18:14 pm »

This is a moot suggestion - new changes in the next version already do essentially this.
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